Wasteland Robots
Create your own strongest machineCreate your own strongest machine
Screenshots 7 screenshots
About this mod Machine translation
Wasteland Robots - Wasteland Mechanic
This is a world after the great war, and the whole earth has been decayed to nothing but a wasteland.
Countless records of pre-war technology has been lost during the Great War, but the dead materials that carries these technology carried on.
These pre-war droids are used in civilian's daily life and keep contributing themselves to human beings' welfare.
But whatever humans tried, this is still a deserted wasteland, and droids are decaying through time.
Luckily, humans established a new order before everything falls into desperation, and you are a fortunate one who gets protected by one of these strong organization.
This doesn't mean that you can live your day as you wish; you still have a very, or extremely, important mission: design these droids.
Your commander gave you and your team top resource support, and you need to return him with the best combat machine you can create, while you and your team have indeed leaned nearly enough technologies through studying these pre-war droids.
Now, it's time to show your commander what you have gained. Just turn your head outside the city and look at these pathetic, crucial bandits...
This is a world that has experienced a great war, and the entire earth has become a wasteland.
A lot of advanced pre-war technology disappeared with a bunch of explosions, and now only a small part of the information has been handed down.
However, this does not mean that the products of those technologies have disappeared. A large number of pre-war robots have been used in life, improving people's lives in various fields.
But this is a wasteland after all, so the world is still dangerous, and robots are becoming increasingly rare.
Fortunately, people have established order, and you are lucky enough to be protected by powerful forces.
But this doesn't mean you can just eat and die all day long. You have a super-important task, designing a robot.
Your leader has given your team a lot of resources, asking you to design the best combat robot, and you have also mastered a lot of technology through reverse engineering.
Now, it's time to show your achievements to the leader and take a look at the gangsters wandering outside the city...
The player can change the model of the unit in the unit editor and can choose the weapons, clothing, and skills brought by the mod
Players can change the model of the unit in the unit editor and choose the weapons, clothing, and skills brought by the MOD.
| Unit Bases | Description |
| ------ | ------ |
| Regular Police Machinery (NRM) | RPM is a robot that the research team built based on the technologies from the "Marshel No. 78", a pre-war robot. After RPM receives a significant amount of damage, its self-repair system will get overheated and set the surrounding units on fire. RPMs can follow the command from a Marshal No. 78 and use different types of chest-side mounted weapons. They were built to fit team combat. |
| Robot | Introduction |
| ------ | ------ |
| Standing guard machine | The product of the team's reverse research on the old machine "Sheriff No. 78". After a certain percentage of HP Hell, the exhaust pipe will begin to smoke, and nearby units will be burned. You can follow the instructions of Sheriff No. 78 and wear side chest hangers with different effects, which is very suitable for teamwork. |
| Robot Accessories (Clothing) | Description |
| ------ | ------ |
| Police Baton | When this baton hits an enemy, it triggers the effect of the Taser weapon, leaving the enemy twitching on the ground. |
| Eastern 14 Pistol Sword | This is a weapon that fails in design, but is hilarious in effect. This weapon jams on average 2~3 shots and has the potential to cause the firing pin to break, causing the gun to be scrapped. Every shot fired increases the chance of jamming by 20%, so the gun can only be fired in bursts of up to 5 times. And each shot has a 5% chance of causing the firing pin to break, turning the weapo …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: