Warhammer 40K
For the Emperor! For the Emperor!
Screenshots 2 screenshots
About this mod Machine translation
Warhammer 40K – Warhammer 40K
A mod that contains elements of Warhammer 40K, and despite all the difficulties that occurred during the production, we have finally finished the release version.
I still have to say though, Dreadnoughts are really too hard, and this has been optimized over and over with Geezt and I......💀
A MOD that contains elements of Warhammer 40,000. Although there were many difficulties in the production process, we finally completed the release version.
But I still have to say that it is really difficult to fly without fear. This is the result of repeated optimization by me and Geezt...💀
| Unit Name | Description |
| ------ | ------ |
| Scout Marines | Instead of putting on power armor straight away, Astartes recruits all go into Scout Company first, where they are tested and transformed into the Astartes we know so well. However, there are some who choose to stay in Scout Company, and some who fail will become slaves. However, some people choose to stay in the reconnaissance company, and some who fail will become chapter servants. |
| MK6 warriorMK6 warrior | The MK6 was an armor that had been listed as early as the Horus Rebellion, but the MK6 wasn't just a picture in a history book like the MK5, and there were plenty of fighters using these armors up until the return of Guilliman. I designed the classic figure using a flying backpack and the weapons were the classic Bolt Pistol with combat knife.MK6 is an armor that has been installed as early as the Horus Heresy, but MK6 is not just a picture in a history book like MK5. These armors were used by numerous warriors until Guilliman's return. I designed a classic image using a jetpack, and the weapons are also classic bolt pistols and combat knives. |
| MK7 warriorMK7 warrior | MK7 armor, which appeared at the end of the Horus Rebellion, was the most advanced armor 10,000 years ago, and the most common armor before the advent of the MK10. the MK7 has a very recognizable megaphone on its helmet, which is handsome and looks like a pig's snout at the same time, but I definitely wouldn't want to mess with someone who had a helmet like that anyway. Weapon wise I give him the most standard and classic Bolter, which is one of the most common images of Astarte in 40K. The helmet of MK7 has a very recognizable loudspeaker, which is handsome and looks like a pig’s nose, but no matter what, I definitely don’t want to go against someone who has such a helmet. In terms of weapons, I gave him the most standard and classic bolt gun, which is also one of the most common images of Astartes in 40K. |
| MK8 warriorMK8 warrior | The MK8 is the only new armor the Empire has produced in 10,000 years, and it's still very rare because of the difficulty of manufacturing it, with only the neck guard being used extensively on Astartes officers. In 10,000 years, only one MK7 upgrade has been developed, which means that the Empire's technology has come to an extreme stagnation, but I personally think 10, 000 years is more or less a bit outrageous...... Of course, here I have to complain is that the wiki's original drawing of the MK8's head is very small, in the rest of the proportions of almost the same as the MK7's, but the head is much smaller because of the neck protector. much smaller because of the neck guard. This puts me in a difficult position to make models and is the one time I want to insult GW art the most. Weapon wise I gave him a power sword that has dangerous frame damage and is torn apart by the disintegration stance just by being near the power Sword.MK8 is the only new armor made by the Empire in the past ten thousand years, and it is very rare due to the difficulty of manufacturing. Only the neck guard is widely used on Astartes officers. Only one upgraded version of MK7 has been developed in 10,000 years, which means that the empire's technology has reached extreme stagnation, but I personally think that 10,000 years is a bit outrageous... Of course, what I wan …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: