VanillaPlus
Vanilla TABS units in a whole new light! This mod revamps many vanilla units, and adjusts the movement of all units!
Screenshots 8 screenshots
About this mod Author’s original text
Vanilla Plus
Totally Accurate Battle Simulator has very boring combat. This mod changes weaker units to be more interesting to watch, making all the difference in large-scale battles! Movement has also been tweaked to be a bit floatier, with the walking animation also changed to be more exaggerated!
If you don't know what the 2.0 Animation System is, essentially, Totally Accurate Battle Simulator has gone through three animation systems; the first was 1.0, which is used in the alphas released years ago. The second was 2.0, one adored by the community for the combat and floatiness units had.
Unfortunately, it was very poorly coded, so ultimately they remade the animation system once again, which leaves us with the 3.0 Animation System. Although its a massive improvement in many ways, it leaves much to be desired, which is what this mod changes; units are now up to par with what they were like in 2.0.
Below are some clips from the 2.0 Animation System:
If you have trouble with the mod, or if you just want to chat, you can join the TABS Mod Center.
This mod is open source.
How To Use
Upon installation, you will notice numerous vanilla units have been changed, including in the main menu. There are also three new secret units from the 2.0 version of Totally Accurate Battle Simulator.
Secret Units
Just like in the Hidden Units mod, you must find these units spread out across the maps.
| Unit | Location| Description |
|--|--|--|
| Skewer Thrower | Farmer 1 | A skewer-wielding farmer that fills up the niche the Spear Thrower left behind after its rework. They will stop at nothing to get a fine unit on their skewers. |
| Marauder | Medieval 2 | A tough knight wielding a powerful ball and chain. They are weak to projectiles, but it takes quite the force to stop the swing of their flail. |
| Nunchucks | Dynasty | A flipping, spinning, floppy ninja with two nunchucks. They take full advantage at the new movement opportunities the Vanilla+ mod's movement system opens up. |
Modified Units
Minor balancing changes may not be noted.
| Unit | Modification |
|--|--|
| All wobbler/stiffy units | All units in the game with wobbler or skeleton unit bases have been tweaked to be floatier, along with more exaggerated walking animations. This includes giants, and modded unit bases. Certain units with shields now have shield blocks. |
| Spear Thrower | The Spear Thrower has been renamed to the Hunter, and is now a melee unit. In addition, its health has been increased, and it has received an armband. |
| Squire | The Squire's clothes have been changed to better resemble the 2.0 Squire, and it now wields a one-handed sword, which it uses to parry. Its health was also increased. |
| Knight | The Knight's shield now presses onto enemy weapons to block attacks, and it swings its sword with more ferocity. It now costs 700. |
| Catapult | The Catapult's fire rate has been improved, as well as its explosion damage and radius. It also deals damage as it rolls, and leaves dust particles. |
| Shield Bearer | The Shield Bearer now holds its shield higher and walks slower. Its health has also been raised. |
| Sarissa | The Sarissa now walks slower and has slightly higher health. It can also aim better. |
| Hoplite | The Hoplite's spear aim has been reworked, as well as minor tweaks to its shield and visual appearance. It now costs 200. |
| Snake Archer | The Snake Archer can now fire slightly faster and pulls its bow back harder. It has also received snakes in its quiver. |
| Minotaur | The Minotaur has received new weapons, the Minotaur Axes. Its health has been increased as well. |
| Zeus | Zeus can now throw his thunderbolts farther, and throws them half a second faster. They also chain much better, and deal slightly more damage. H
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: