HiddenUnits
This mod adds a plethora of new secret units and two new factions, Egypt and Steampunk, each with their own maps and campaigns!
Screenshots 8 screenshots
About this mod Author’s original text
Hidden Units
(Incredible splash art by Hambody)
__EIGHTY THREE__ different unique units are added by this mod, a majority of which can be found in the Hidden Units faction. HOWEVER, all units in this faction must be unlocked, just like ordinary secret units!
In addition to secret units, this mod also comes with TWO new factions, the Steampunk and Egypt factions! These factions each include seven high-quality units. Steampunk has one map, and Egypt has two, each complete with a set of incredible music tracks composed by the legendary Whisperjas!
All of the Steampunk and Egypt secret units can be found on their respective maps. Each faction also has a campaign.
__ALL OF THE CLOTHING, WEAPONS, AND ABILITIES ARE AVAILABLE IN THE UNIT CREATOR.__
The Steampunk Update has two trailers:
Steampunk Trailer 1
Steampunk Trailer 2
If you have trouble with the mod, or if you just want to chat, you can join the TABS Mod Center.
This mod is open source.
How To Use
The Egypt/Steampunk faction and maps are unlocked upon loading the game with the mod for the first time.
To unlock the secret units, you'll have to find them first.
Steampunk Units
| Unit | Description |
|-|-|
| Automaton | A mass-produced machine designed to do manual labor for the elite, the Automatons use their snapping claws to drag units to the ground, rendering them vulnerable to attack. |
| Metrocop | The Metrocop police force bravely protect the streets of the Steampunk city. They do so with their stun batons, tasing enemies as they approach before whacking them with the baton. |
| Mechanic | Mechanics are tinkerers with a passion for invention. Their proudest combat invention is the bird drone, piloted through a remote they hold in their hands. These birds target the furthest enemy from the Mechanic, bullying the enemy backline. |
| Magnetic Rod | Created by the famous inventor Nikola Tesla, the Magnetic Rods are towers of copper and electricity, utilizing a mix of steam and future technologies to harness magnetic power. The magnet atop the tower can pull in enemies, disabling the use of their weapons as they're dragged. |
| Bounty Hunter | Bounty Hunters patrol the streets in search of the most dangerous and wanted criminals. Equipped with a cog sniper, the deadly bullets of the Bounty Hunter deal bonus damage to units with high health pools. |
| Powerminer | The great miners of the coal depths provide power to the entire city, though their work is no simple task. They wield two large drills with their sturdy exosuit, drilling through enemies and flinging them around. The exosuit they wear also comes with protective plating, granting the miners great resilience until the armor chips off and breaks. |
| IRON BEHEMOTH | A colossal machine build by the illusive Clockwork Mages, the Iron Behemoth stands tall above all other units and even the city itself. With three smokestack cannons at the back, it fires barrages of airstrikes onto enemy armies, dealing explosive damage. When in close range, it fires bullets from two mounted turrets, mowing down the enemy army. |
Egypt Units
| Unit | Description |
|-|-|
| Guard | A defender of the pyramids, fighting off petty thieves and whipping slaves. They may not deal a lot of damage, but they can knock back any foe. |
| Sand Mage | Their pyramid staffs summon sandy tornadoes, lifting units up into the air and dropping them back down. |
| Architect | Using their bronze trowels, they raise sandstone brick walls in an instant between themselves and enemies, causing enemies to attack the walls until they fall over, crushing any in the wall's vicinity. |
| Beastmaster | Tamers of the great crocodiles of the nile river, they wear crocodile armor as proof of their glory. When in close combat, they leap off their crocodiles, throwing their khopeshes and stabbing with them to fight, while the croc performs death rolls. |
| Scribe | Possessing forbidden magic, the scribes summon dark plagues from ages long past to devour units, in the f
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: