fixmod

v0.0.13·Updated 2026-01-19

Fixed some unit bugs for lazy developers

About this mod Machine translation

Fixmod

Fixed bugs in four units

| Unit Name | Description |

| ------ | ------ |

| ULLR | Fixed a bug where it could not cause range effects |

| WIZARD | Fixed a bug where red units did not suffer explosion damage |

| QUICKDRAW| Fixed the bug where it would waste one bullet|

| DEADEYE| Fixed a bug where it may not be able to target the enemy due to deformation|

Assisted by FhpStudio to complete

Changelog - change log

  • 0.0.1:
  • Mod release. - MOD release.
  • 0.0.2:
  • DEADEYE:Fixed a bug where it may not be able to target the enemy due to deformation
  • 0.0.4:
  • Fixed some unit blocking bugs, such as SAMURAI
  • 0.0.11:
  • Some better methods have been used to fix the problems of some units, such as DEADEYE and QUICKDRAW

Credits members:

-test

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_TABSFhpslime-SLMACore

File & checksum

Filename
fixmod-0.0.13.zip
File size
46.2 KiB