Custom Palette

v1.0.0·Updated 2026-06-12

This mod adds a color editor that lets you customize the colors you want.

About this mod Machine translation

Custom_Palette

The editor entrance is located above the customized content, represented by a palette icon. This mod generates two folders. The Your_image_resources folder can be used to place images, and the mod will load these images into the game. Your_material_data is the configuration file storage folder—it's best not to modify it. By default, three example configuration files will be generated, which you can delete if not needed.

Material classification is based on the parent name and child name. The configuration name determines which configuration file the material will be generated into. If you prefer not to have too many categories, simply enter the same configuration name, parent name, and child name as the previous save each time you save. The editor entry is above the custom content, a palette icon. This module will generate two folders. Some images can be placed in the Your_image_resources folder.

He will load these images into the game. Your_material_data is the folder where the configuration files are stored. It is best not to touch it. Three sample configuration files will be generated by default and can be deleted if they are not needed.

Material classification is based on the parent name and child name. The configuration name is the configuration file in which you want to generate this material. If you don’t want to classify too much, each time you save

Just enter the configuration name, parent name and child name the same as when you last saved them.

Credits

  • Codder: Heimerdinding

Changelogs

(1.0.0)

  • Added this mod

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_TABS

File & checksum

Filename
Custom_Palette-1.0.0.zip
File size
5.2 MiB