WaterAbsorption

v1.0.4·Updated 2022-12-08

Adds water absorption by growables.

About this mod Author’s original text

WaterAbsorption

WaterAbsorption is a Timberborn mod that alters the evaporation rate of water and adds absorption of water to Growables.

Usage

There are six values to alter, listed below:

  • NormalEvaporationSpeedMultiplier: Number by wich the normal water evaporation is multiplied (Default 0.25f)
  • FastEvaporationSpeedMultiplier: Number by wich the fast water evaporation (when the level is below 0.2) is multiplied (Default 0.25f)
  • IrrigatorTickIncrement: 1 over how many times Growables have to tick for 1 water be consumed in the Irrigator (Default 0.001f)
  • GrowableTickWaterDepth: By how much the closest water tile of a Growable is reduced when it ticks (Default -0.000005f)
  • MaxTicks: Every Growable is processed in a game Tick. MaxTicks has to be higher than the number of Growables used (Default 13)
  • MaxSearchDepth: How far a Growable will search for water to absorb. Relevant if buildings that moisture further like the Big Irrigation Tower from the mod Water Extention are used (Default 25)

Change the value of the variables in the config, which is probably in BepInEx\plugins\WaterAbsorption\configs\WaterAbsorption.json

If the config is not showing, try to launch the game and start up a save, that should create it.

Issues

If there's a warning message in the log about a missing JSON property on game launch, delete the config file and restart the game to recreate it.

Contributions

PRs are always welcome on the github page!

Changelog

v1.0.4 - 8.12.2022

  • Alters config options
  • Adds README

v1.0.3 - 8.12.2022

  • Adds config options

v1.0.2 - 8.12.2022

  • Fix minor issues

v1.0.0 - 8.12.2022

  • Initial release

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

Timberborn_Central-TimberAPI

File & checksum

Filename
WaterAbsorption-1.0.4.zip
File size
123.8 KiB