ThronefallMultiplayerContinued

v1.2.2·Updated 2026-06-15

Play with friends via Steam - host/join games and play Thronefall together. Community update of BadWolf's mod for the current game version.

About this mod Author’s original text

Thronefall Multiplayer (community-updated)

Community fork of Thronefall Multiplayer by Rikhardur Bjarni Einarsson (BadWolf).

All credit for the mod goes to BadWolf, who archived the original in Feb 2024 and invited others to fork and

release it with credit. This build only updates it to run on the current (2024+) Thronefall, which broke the

original 1.0.5 release on load.

Using the Steamworks backend and API to connect players in Thronefall to play together in a true multiplayer experience.

Each player selects their own weapon to bring into battle as you build a town together against the growing tide of enemies.

Installation (manual)

If you are installing this manually, do the following

  • Extract the archive into a folder. Do not extract into the game folder.
  • Install BepInEx
  • Move the contents of ThronefallMultiplayer_Mod folder into the game folder (the same folder Thronefall.exe is in).
  • Run the game. If everything runs correctly, you should see a Multiplayer option in the main menu.

Issues, questions, etc.

At this moment, you can use the following channels to ask for help

  • Thronefall Discord (#game-mods channel or this mods entry in #mod-showcase)
  • Thronefall Multiplayer GitHub (Look through existing issues before creating a new one)

Author

Rikhardur Bjarni Einarsson (BadWolf)

Changelog

1.2.2 (community update)

  • The main menu now shows the mod version in the bottom-right corner, so you can quickly check that both

players are on the same build (and the version is also logged clearly at startup).

1.2.1 (community update)

  • Fixed the game getting stuck on the night→day transition after defeating a boss (an already-dead boss/

minion in the cleanup list threw an error that aborted the transition, so dawn never arrived and the host

spammed errors). Boss days now end correctly.

  • Both players must be on 1.2.1.

1.2.0 (community update)

  • Fixed the long-standing bug where walls (and other buildings) built by one player were invisible to the

other. Such structures keep their object disabled until "unlocked" locally, which never happened for a

networked build, so the mesh never activated or rendered. The build now activates the structure on every

player's screen so it shows up (and the constant "Main Mesh inactive" errors are gone).

  • Fixed a leftover "phantom" player lingering after retries, which caused error spam around gates and player

spacing.

  • Both players must be on 1.2.0.

1.1.9 (community update)

  • Fixed Retry Day wiping your team's gold. The per-day save was recording a stale, far-too-low balance

instead of your actual shared gold, so retrying could throw away your whole economy. It now saves the

real shared balance (the number on the gold counter).

  • Fixed an error flood when a player hit certain targets (damage-feedback effect with no assigned prefab).
  • Fixed an error flood from leftover player references after retries (player-spacing component).
  • Both players must be on 1.1.9.

1.1.8 (community update)

  • Fixed a bogus instant "Defeat" that could hit a joining player the moment they entered a fresh level.

Each player was deciding the loss for themselves, so while a client's castle health was still syncing in

it could briefly look destroyed and trigger an immediate defeat — even though the host's game was fine

(clicking New Game again usually dodged it). Defeat is now decided only by the host, like victory already

is, so clients can't lose to a sync hiccup on load.

  • Both players must be on 1.1.8.

1.1.7 (community update)

  • Fixed the shared loadout grid going "dead" for everyone except the last player to open it — you could see

the grid but clicking perks did nothing. When another player's selection arrived, the grid was rebuilt

without re-registering its buttons with the input system, so all clicks (mouse and controller) missed.

The buttons are now re-registered after every remote update, so all players can interact at the same time.

  • Both players must be on 1.1.7.

1.1.6 (community update

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Thronefall

File & checksum

Filename
ThronefallMultiplayerContinued-1.2.2.zip
File size
128.4 KiB