xTcModKit - 5.0-BETA-1.1 - Uncook Build Cook and Merge

by xTcisloVe·v5.0-1.1·Updated 2018-12-24

Cancel, revise, edit, build and merge modules. Even scripting is supported.

Screenshots 8 screenshots

About this mod Machine translation

Cancel, revise, edit, build and merge modules. Even scripting is supported.

My second attempt at building a proper modkit for The Witcher 3.

This tool is far from finished! Please report bugs and give feedback!

  • Drag and drop multiple mods!

-Mods that are not pre-ordered.

Cooking MODS.

-Build your own modules.

-Build script mods.

-Literally, if you hover over text or a button you don't understand, every feature will be explained.

The future depends on feedback as I don't know if W3 modification is dead.

How to install:

Password: XTC

For example, extract xTcModKit.exe as: D:xTcModKitxTcModKit.exe

Run xTcModKit.exe

Avoid using spaces in directories! Put xTcModKit.exe into the following content:

C:xTcModKitxTcModKit.exe

Also put The Witcher 3 and the official mold pack on the same drive.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
xTcModKit - 5.0-BETA-1.1 - Uncook Build Cook and M
File size
32.9 MiB