xTcModKit - 5.0-BETA-1.1 - Uncook Build Cook and Merge
Cancel, revise, edit, build and merge modules. Even scripting is supported.
Screenshots 8 screenshots
About this mod Machine translation
Cancel, revise, edit, build and merge modules. Even scripting is supported.
My second attempt at building a proper modkit for The Witcher 3.
This tool is far from finished! Please report bugs and give feedback!
- Drag and drop multiple mods!
-Mods that are not pre-ordered.
Cooking MODS.
-Build your own modules.
-Build script mods.
-Literally, if you hover over text or a button you don't understand, every feature will be explained.
The future depends on feedback as I don't know if W3 modification is dead.
How to install:
Password: XTC
For example, extract xTcModKit.exe as: D:xTcModKitxTcModKit.exe
Run xTcModKit.exe
Avoid using spaces in directories! Put xTcModKit.exe into the following content:
C:xTcModKitxTcModKit.exe
Also put The Witcher 3 and the official mold pack on the same drive.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.