Witcher Gear Reclassed
Changed the attribute strength of all school sets
Screenshots 5 screenshots
About this mod Machine translation
Changed the attribute strength of all school sets
Change Witcher Gear's categories based on appearance and common sense, so base clothing layers are lighter than advanced, crushed, or armored layers. no longer
A base-wearing bear is a heavier class than a fully weathered GM cat, and is no longer a base-wearing wolf, due to restrictions on heavier GM wolves. All basics (cheap and lightweight)
Levels are now classified as light armor, and as you upgrade them, more armor comes with more stamina limits.
Provide 2 light, 2 medium and 2 heavy armor classes later in the game instead of 4 medium and 1 light and heavy.
No other stats have changed (aside from adjusting the weight a bit for the Ghost Mode version - unfortunately the vanilla weight is unaffected and is quite confusing), so for example even though the bear through base is now lightly armored, it still has its own stamina penalty and later level cats still have their own stamina bonus. However, the different armor classes should make these penalties/bonuses smaller for re-armoring, and some armors will even gain advantages from them.
Armor changed this way, from No. 1 representing light armor to No. 3 representing heavy armor. Location presentation layer, starting with the Basic version and ending with the Grandmaster version.
cat 1-1-1-2-2
Wolf 1-1-1-2-2
Gryphon 1-1-2-2-3
Bear 1-2-2-3-3
Manticore 1-1
Viper 2-1
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.