STLM 3.2
I found that 90% of the reset presets were terrible for tone map issues, exaggeration everywhere, etc., fixed it.
Screenshots 5 screenshots
About this mod Machine translation
I found that 90% of the reset presets were terrible for tone map issues, exaggeration everywhere, etc., fixed it. Thanks to the use of LeiFx_Tech shaders,
This rescaling should only support 4K resolution. This may cause artifacts/lines on the screen. FPS requires 5-8 FPS loss. DPX Technicolor2 Quality Graph Curve Colorful LeiFx_Tech Levels LumaSharpen AdaptiveSharpen Downloading and installing reshade from reshade.me turns on the maximum value of gamma levels in the game. On/off - Pause forwarding window - shift + f2 Highly recommended mods: COMPILATION (COMPILATION v1 Alpha STLM) Custom clouds and weather
Changelong:
V2
-Better color mixing
-Better looking HUD
-Increase brightness sharpening
- Added adaptive sharpening
-More realistic colors overall
-More intrusive lighting
-glare from light source
Tip for Nvidia users, if you are using DSR 4K (only) turn down the softness to 0% because pixel splitting is best.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.