random encounter

by erxv·v1.3·Updated 2018-10-20

Added random monster encounters to the Wizarding World

Screenshots 5 screenshots

About this mod Machine translation

Added random monster encounters to the Wizarding World

Brief introduction:

Description:

Added many different random contacts to the game. These include almost all monsters, flying monsters, human enemies and wild hunting enemies. These encounters are either made enemies based on the settings you select in the settings menu (menu-based settings)

Attack you directly, or as a "normal" monster will spawn on it for the day. The idea is to get away from the MMO-ish style placement of enemies, where enemies have a few days to set their location and respawn. It doesn't remove any vanilla enemies, it just adds in random encounter-roll credits!

How to use Custom Frequency:

First, set your custom frequency....then select your desired time. For example: If you select 100 150 for the lowest frequency and the highest frequency the Mod will select a random number from 100 to 150 and this number will be the seconds until the next encounter.

So, if you have a small difference between the lowest and highest frequency, it will look more like it occurs in the regular interval, but if you take it to a minimum of 60 and a maximum of 3600... then the encounter could happen anywhere from 1 minute to an hour...

Important Note:

By enabling "Custom Frequency" - the normal frequency setting is overridden

By enabling "Custom Flying Monsters" and/or "Custom Ground Monsters" - "Monster List" menu overrides

Install:

Copy the modRandomEncounters Folder into the directory where your game is intalled e.g. C:...\The Witcher 3 Wild Hunt\Mods\

  • Copy the bin\ folder to Your \The Witcher 3 Wild Hunt directory  --- or directly place randomEncounters.xml into

\The Witcher 3 Wild Huntbin\config\r4game\user_config_matrix\pc\

  • Copy the DLCRandomEncounters\ folder to \The Witcher 3 Wild Hunt\DLC\
  • Add  this line:   add(modCreate_RandomEncounters());

To the The Witcher 3 Wild Hunt\Mods\modBootstrap\content\scripts\local\mods_registry.ws

  • IF YOU HAVE NOT made ANY changes to input.xml, input_azerty.ini, input_qwerty.ini and input_qwertz.ini before,

then just copy whats inside "alternative bin folder" to where your game is intalled e.g. C:...\The Witcher 3 Wild Hunt\

and skip steps 4 and 5 (might reset your keybinds)

  • Copy the contents of inputs.txt to the top of the: input_azerty.ini, input_qwerty.ini and input_qwertz.ini files in

\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\

So it will appear like so:

"

[Exploration]

IK_9=(Action=RefreshRESettings)

[InputSettings]

Version=31 (29 for azerty and qwertz)

[EMPTY_CONTEXT]

[TutorialPopup]

[LootPopup]

[Death]

"

  • Copy the following:

<!-- modRandomEncounters -->

<Var builder="Input" id="RefreshRESettings" displayName="modRE_menu_settings"  displayType="INPUTPC" actions="RefreshRESettings"/>

To input.xml inside The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\ just under the first <VisibleVars>

So it will look like this:

"

<VisibleVars>

<!-- modRandomEncounters -->

<Var builder="Input" id="RefreshRESettings" displayName="mod_menu_settings" displayType="INPUTPC" actions="RefreshRESettings"/>

<!-- builder must be input; id and displayName are custom names (whatever you want), displayType must be INPUTPC -->

"

  • In Game, go to Options -> Keybindings and find "Refresh Random Encounter Settings" and set it to any key you like!

After making changes to any settings in the overall Random Encounters menu in Options->Mods->Random Encounters --

Use the Key You set to save those settings!

Game: The Witcher 3

Author: erxv

Original address:

How to use:

After downloading and unzipping:

  • Download files
  • Unzip the file into the mods folder
  • Run the game

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
随机遭遇
File size
137.0 KiB