NPC Physics 60FPS FIXNPC Physics 60FPS FIX
Screenshots 1 screenshots
About this mod Machine translation
I did this to fix an issue in The Witcher 3 where the physics of hanging objects on characters and enemies (like hair, fur, necklaces, medals, etc.) only worked properly at 30fps. This mod corrects this problem.
Important note:
- ) This mod is intended for use with my E3 Geralt Hair Physics 60FPS FIX, which fixes Geralt's hair physics at 60fps, but you can of course also choose and use my mods independently of each other.
2.) The mod means ~60fps.
This mod changes the physics of:
->Hair for all NPS in the game (primary/minor/normal). This is most notable for long-haired NPCs like Priscilla.
-> All dangling objects on all characters, enemies and entities including necklaces, medals, weapons, saddles, saddlebags etc.
All dangling objects on NPCs and Geralt's armor now move normally. Geralt's wolf card will move more. Any necklace or medal, bell, dagger, whatever the NPC is wearing - will respond to movement better. NPC Hair will move and bounce more beautifully.
Installation: Unzip using winrar, then drag and drop "modPhysicsForAll" into your mods folder (or install using Witcher 3 Mod Manager).
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.