NPC health
Edit the health status of monsters (drowners, etc.) and humans at each level.
Screenshots 2 screenshots
About this mod Machine translation
Edit the health status of monsters (drowners, etc.) and humans at each level.
I've edited the health for each level below, but not the damage, to give a more realistic feel to combat against human-sized opponents. They will still work as hard as before, which makes sense to me. But now they should take similar damage as they will play "Just Story", albeit maybe slightly more difficult.
I also had 'Peasant' and 'Thug' level humans blocking after 5 or 4 clicks respectively, and on the next level, 'Bandit' blocking after 3. Sorry, but without a trained farmer stopping a wizard from wielding two guys that often, it just looks silly.
As a side effect, a swarm creature's level has less of an impact on its toughness, so if you install a mod that removes the obscene health bonuses and such on red skull enemies (not included in this mod), 'level' should be less of an immersion-breaking barrier than ever. No longer attacked by a random group of invincible drowning people...
Affected creatures:
All humans - I haven't fought armored characters as well as the nilfgaardians, I hope they stay pretty tough because of their armor but I can't commit to that. Feedback.
All 'pack' monsters include - wolf, nekker, drowner, rotfiend, ghoul, alghoul, ghost, harpy, siren, endrega. Hatred is also included, but only those that spawn normal enemies, not bosses. May also include group foglets etc - feedback appreciated. Unfortunately, I don't think there's a way to exclude certain group enemies from editing, but I can look into it.
Use Witcher 3 Mod Manager.
If you have to install manually, just unzip the only files in the archive to witcher 3\mods. Scripts merged in case you use conflicting stuff.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.