New sword effects

by Gondzza·v3.0·Updated 2019-01-22

Reworked Instant Kill: When triggered, Instant Kill deals quadruple damage to enemies that are immune to instant kill (or kills if not immune).

Screenshots 1 screenshots

About this mod Machine translation

Reworked Instant Kill: When triggered, Instant Kill deals quadruple damage to enemies that are immune to instant kill (or kills if not immune).

Reworked Instant Kill: When triggered, Instant Kill deals quadruple damage to enemies that are immune to instant kill (or would kill if not immune).

Life Leech effects have been added to the game. The "Dismember Chance" sword effect allows you to dismember a low health enemy.

Detailed description:

  • New "instant kill" behaviors have been added to the script section (if no kill is taken, four times the damage will be caused, and an epic slow-motion effect will appear in both cases) and "life stupidity".

Life Leech has a 25% chance of being triggered if the corresponding effect is present on the weapon. Chance reduced to 25% to make the special Life Leech visual/sound effect less annoying (it comes from the Watcher's shovel hit).

The "Dismemberment Opportunity" sword effect is more than just an animation trigger. It allows you to kill and dismember (if possible) an enemy that hits with less than 35% HP (less than 20% HP for instant kill immune enemies). Chance is only affected by sword effects (other sources are ignored). A critical hit increases your chance of dismembering a living enemy according to the following formula: ("dismember_chance_sword_effect")x1.6 + 8% (so your critical hit has an 8% chance of dismembering a low health enemy).

  • blob0.bundle is carried out

Some changes to accommodate new effects:

Added "Instant Kill" and "Living Leech" to or from several relic weapons from the original game + Blood and Wine + Hearts of Stone.

(def_item_weapons_relic.xml,def_item_crafting_weapons.xml)

Big monsters like: Bies, Elemental, Arachas, etc... get instant kills. For Rotfiends: Successfully applying Instant Kill or Dismember leaves the Rotfiend alive with 15% HP.

(monster_base_abl.xml)

Installation: Place the modNewSwordEffects folder into your .. Witcher 3/mods directory.

Use Witcher Script Merger to merge scripts from other mods. If you update the mod, delete the previous version and extract the updated version.

Game version: The Witcher 3 patch 1.31 + Blood and Wine + Hearts of Stone

Compatibility: This new version is compatible with Ghost Mode v.2.5.7. Merge the script with Script Merge and set modNewSwordEffects in the "Bundle Text" section to take precedence over Ghost mode (don't worry, all GM functionality will be retained); alternatively, you can merge the mod manually.

For other cases: the scripting part of the mod can work separately from blob0.bundle (+ metadata.store), so it is compatible with any mod.

The blob0.bundle section is incompatible with mods, changing the same .xml-s. Therefore, changes must be added manually to the corresponding files. The changes are labeled "modNewSwordEffects".

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
新剑效果
File size
171.0 KiB