Handy Modkit
Handy Modkit execution script
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About this mod Machine translation
Handy Modkit execution script
After wasting a few minutes typing commands into CMD and having ModKitchen slow and unreliable (I don't want to import every tga, Jesus...), I spent an hour writing this Python script to cook, build texture caches, bundles, build metadastores and uncooks.
The script saves the directory settings you enter, so if you need to cook/pack and test the same mod over and over again, all you need to do is answer "yes" when prompted to load the previous settings.
set up:
Base Directory: This is where your mod directory is located.
Mod Directory: This is your mod directory within the base directory.
Destination Directory: This is the location of your packaged mods. In the case of uncook, this is the directory you want to uncook.
Example:
Base directory: C:\MyMods
Mod Directory: MyAwesomeMod
Target directory: <Witcher 3>/Mods/modMyAwesomeMod/content
This is not a GUI tool!
Its purpose is to be simple and fast.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.