God Module Version 4.04 BEAT
God Mode - Play however you want - NG4.04 updated and BETA with new features.
Screenshots 4 screenshots
About this mod Machine translation
God Mode - Play however you want - NG4.04 updated and BETA with new features.
NOTE: The latest versions of the mod (Stable and BETA) only work with the version 4.04 update!
Will not work with different game versions! Compare this with targeting different game versions
Used together with other mods made it may cause errors or the game not to launch at all!
If you do not see MODS in the game menu (or GOD MODE menu in MODS) after updating, you must re-add the new line "modGodModeGUI.xml;" to the files "dx11filelist.txt" and "dx12filelist.txt" in \bin\config\r4game\user_config_matrix\pc\
Install the module
**Uninstall the old mod by deleting the modGodMode folder (delete if you have an old version installed, ignore if you don't have an old version.)**
1:. After downloading the compressed file, directly decompress it and overwrite the game directory.
- Open the folder, The Witcher 3\bin\config\r4game\user_config_matrix\pc\.
- Run tw3-menu-filelist-updater in the folder
- (Optional) If there is no module option in the menu settings after entering the game, add the code " modGodModeGUI.xml; " to the two files " dx11filelist.txt " and " dx12filelist.txt " in \bin\config\r4game\user_config_matrix\pc\ respectively.
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The following is a detailed introduction to the module:
For the damage multiplier, I just multiply the damage you normally do by
The number you set. 2 is twice the normal damage, and 0.5 is half the normal damage.
1 is normal damage, 0 disables that damage type. If you suddenly don't do any damage, make sure to set it to 1.
If you are doing the "The Man from Sintra" mission, you must disable "Max Bomb" to complete the optional section.
Character related:
Reduces all incoming damage to 0
Removes all fall damage
Lock focus at maximum
Maximum physical strength lock
Always use immortal skills; still take damage, but won't die
Always use Second Life abilities instead of dying
Never run out of breath
Overall output damage multiplier (1 is the vanilla default, setting it to 50 actually equals 999) (Beta: 0 - 500% for humans, other non-monsters, and monsters respectively)
Fist combat specific damage multiplier (1 is the normal default, setting it to 50 actually makes it 999) (Beta: 0 - 500% for humans, other non-monsters, and monsters respectively)
Bomb-specific damage multiplier (1 is the default value in the original version, setting it to 50 can actually reach 999) (Beta version: 0 - 500%, for humans, other non-monsters and monsters respectively)
Sword (Beta: Steel and Silver respectively) Specific damage multiplier (1 is normal default, set to 50 is actually 999) (Beta: 0 - 500% for humans, other non-monsters and monsters respectively)
Crossbow specific damage multiplier (1 is the original default value, setting it to 50 is actually 999) (Beta version: 0 - 500%, for humans, other non-monsters and monsters respectively)
Sign specific damage multipliers (1 is the normal default, setting it to 50 actually makes it 999) (Beta: 0 - 500% for humans, other non-monsters, and monsters respectively)
BETA: Incoming damage multiplier (0 - 500%, for humans, other non-monsters, and monsters respectively)
BETA: Stop faster after sprinting
Beta: Keep torch on horses, boats, and while casting Sign and Onslaught
BETA: Parry always results in counterattack (if possible)
BETA: Counter timing multiplier (1x - 3x)
BETA: Steel swords can damage monsters (and can be coated with silver oil)
Beta: Silver swords will damage non-monsters (and you can apply steel oil)
Tip: Enable manual sword drawing in the options
Wizard's Perception:
Change scope
Make it show everything immediately
Enable jumping and running in wizard sense
BETA: No zoom effect (can also use close-up camera!)
BETA: Switch modes (no need to hold sensor button)
BETA: no sound effects and ambience mute
Beta: No screen dimming
BETA: perceptual interaction dual scope
BETA: Enable Cat Sense in dark places (cat view during WS)
Beta: Enable cat sensing at night
BETA: Cat Sense …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.