Environment Calibration

by NayefK93·v1.31·Updated 2019-01-09

This module is designed to calibrate in-game light as much as possible

Screenshots 4 screenshots

About this mod Machine translation

This module is designed to calibrate in-game light as much as possible

The purpose of this mod is to calibrate the lights in the game as much as possible, to be honest I have the vanilla lights which have a lot of color saturation and a lot of different brightness levels in a lot of different places, I've worked on this mod before but I stopped working on it because it wasn't finished yet... etc and now it's a brand new version that supports all regions and their scenes.

Basically, this is a fixed vanilla version with no changes except the hue level, color saturation level and brightness level.

Details about this module:

  • All major locations and every location on the map are calibrated.
  • All caves are calibrated.
  • All interiors are calibrated.
  • All cutting scenes are calibrated.
  • Day and night time calibration.
  • Underwater calibration.

What files were modified in this module?

I edit all env files.

Now like other modders have said, it's not bug-free.

Install:

Extract the folder to \The Witcher 3\Mods\

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Environment Calibration
File size
2.6 MiB