Environment Calibration
This module is designed to calibrate in-game light as much as possible
Screenshots 4 screenshots
About this mod Machine translation
This module is designed to calibrate in-game light as much as possible
The purpose of this mod is to calibrate the lights in the game as much as possible, to be honest I have the vanilla lights which have a lot of color saturation and a lot of different brightness levels in a lot of different places, I've worked on this mod before but I stopped working on it because it wasn't finished yet... etc and now it's a brand new version that supports all regions and their scenes.
Basically, this is a fixed vanilla version with no changes except the hue level, color saturation level and brightness level.
Details about this module:
- All major locations and every location on the map are calibrated.
- All caves are calibrated.
- All interiors are calibrated.
- All cutting scenes are calibrated.
- Day and night time calibration.
- Underwater calibration.
What files were modified in this module?
I edit all env files.
Now like other modders have said, it's not bug-free.
Install:
Extract the folder to \The Witcher 3\Mods\
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.