E3 Kaer Morhen initial armor and weapons

by Mikenekro edited by riroraro·v1.1·Updated 2019-01-16

This mod increases starting armor (and crafted starting armor) and swords with powerful attributes, resistances, and spell abilities.

Screenshots 7 screenshots

About this mod Machine translation

This mod increases starting armor (and crafted starting armor) and swords with powerful attributes, resistances, and spell abilities.

Say hello again to the beautiful Witcher Community 3!

I updated this model with a new version! ! ! !

Sorry for the delay, but I was busy and the stats (and fixes) for this model took me a long time...

Now the mod even works in newgameplus mode (can also use rune slots on swords and armor)

If you have any issues with this, just use the console command to redisplay all objects.

First, Geralt has, like the vanilla game, 25% resistance to poison and bleed, even without armor.

If you choose a "less vanilla" mode, Geralt has these resistances and no armor at 0%

Needs to be merged with all mods that modify geralt stats

I spent a lot of time balancing this mod and it's stats without compromising the quality and fun of the game... Thanks for the mod and any closure on the comments.

Available versions (thanks to Hertores for the idea):

All models leveled, all swords have a cosmetic replacement (except "B" and "G" models)

One version - Sword PTW + Armor (needs to install promo and trailer wolf sword mods first)

Version B-vanilla appearance sword + armor

Version C - Armor only

Version D - PTWS sword only (needs to install upgraded version and trailer Wolf sword module first)

E Version - Sword Only (Steel: Ultimatum - Silver: YS Blade)

F version - Armor + Sword (Steel: Ultimatum - Silver: YS Blade)

G version - the sword only has vanilla flavor

H Version - No Vanilla - Armor + Sword (Steel: Ultimatum - Silver: Blade of YS)

Version I - No Vanilla - Armor Only

Okay, let's check together what data I changed:

Version 1.1:! ! ! ! ! ! ! ! New data for both swords! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! All buffs of the sword increase with each level! ! ! ! ! ! ! !

The long steel sword at the beginning:

Slashing damage increased by 8.7

Armor penetration increased by 5.65

Critical hit chance increased by 0.25%

Critical hit damage increased by 1.2%

Bonus payouts for humans and non-humans increased by 0.175%

The chance of bleeding increases by 0.2%

First Witch Silver Sword:

Silver damage increased by 10.77

Adrenaline increased by 0.25%

Critical damage bonus increased by 1.2%

Critical hit chance increased by 0.3%

The chance of bleeding increases by 0.275%

Monster bonus payout increased by 0.45%.

I took into account the stats for the manticore and wolf master swords at level 40...at this level the starting swords are very similar (even a little stronger). ! ! ! ! All armor's resistance increases when it reaches level 10, and every 5 levels after this point! ! ! !

The original armor is not crafted: 3 rune slots

The "Armor" attribute increases by +3 points per level

Slashing resistance increased by 0.5%

Penetration increased by 1%

Increases kill resistance by 1%

Spell power increased by 1%

Initial armor crafting is more fun (xd): 4 rune slots

The "Armor" attribute increases by +5.11 points per level

Slashing resistance increased by 1.5%

Puncture resistance increased by 1.5%

Impact resistance increased by 1.5%

Elemental resistance increased by 2.2%

Spell power increased by 1.5%

Monster damage resistance increased by 3.2%

Combustion resistance increased by 1%

Anti-virus resistance increased by 1%

Bleeding resistance increased by 1%

Starting armor part (gloves, boots, pants): 3 rune slots

The "armor" properties of each level will increase:

Gloves +2.1 points

Pants add 2.13 points

Boots +2.2 points

Slashing resistance increased by 1%

Penetration increased by 1%

Increases kill resistance by 1%

Spell power increased by 1%

I considered the properties of manticore and wolf master armor at level 40...at this level the starting armor is very similar (even a little stronger).

Version 1

Hi guys, I've edited a more robust version...

I have solved the problem affecting the resistor parameters. The previous version didn't change the % resistance at all; I also added some new ones (ble …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
E3凯尔莫罕初始盔甲和武器
File size
2.4 MiB