Complete NPC Physics

by Version 1.1·v1.0·Updated 2018-09-06

Screenshots 1 screenshots

About this mod Machine translation

This was done to address an issue in The Witcher 3 where the physics of hanging objects on characters and enemies (like hair, fur, necklaces, medals, etc.) would only work properly at 30fps. This mod corrects this problem.

This mod changes the physics of:

->Hair for all NPS in the game (main/secondary/common). This is most notable for long-haired NPCs like Priscilla.

-> All dangling objects on all characters, enemies and entities including necklaces, medals, weapons, saddles, saddle bags, etc.

All dangling objects on NPCs and Geralt's armor now move normally. Geralt's wolf card will move more. Any necklace or medal, bell, dagger, whatever the NPC is wearing - will respond to movement better. NPC Hair will move and bounce more beautifully.

Installation: Unzip using winrar, then drag and drop "modPhysicsForAll" into your mods folder (or install using Witcher 3 Mod Manager).

Compatibility Disclaimer:

1.) My other mod (E3 Geralt Hair Physics 60FPS FIX) will conflict with this mod, but that's okay. Whichever takes precedence, they all work well together.

2.) If you are using zultre's "Animal and Monsters Wind Enhancement" mod, then prioritize the mod over mine.

3.) If you are using Feregorn's "modTrissDLCHair" (cropping fix), please give my mod priority to benefit from both mods.

Please use the bug reporting feature to report any bugs you may encounter!

I made this to counteract an issue in The Witcher 3 where the physics on dangling objects on characters and enemies (such as hair, fur, necklaces, medallions, etc.) only work correctly at 30fps. This mod corrects the issue.

IMPORTANT:

1.) This mod is meant to be used together with  my E3 Geralt Hair Physics 60FPS FIX, which fixes Geralt's hair physics when playing at 60fps, but you can of course also pick and choose and use my mods independently of each other.

2.) The mod is meant for 60fps.

This mod changes physics for the following things:

--> Hair on all NPSs in the game (main/secondary/common). It's most noticable on NPCs with long hair such as Priscilla.

--> All dangling objects on all characters, enemies and entities, meaning necklaces, medallions, weapons, saddles, saddlebags, etc.

All dangling objects on NPCs and on Geralt's armors will now move properly. Geralt's wolf medallion will move more. Any necklaces or medallions, bells, daggers, whatever an NPC is wearing - will respond to movement better. NPC Hair will move and bounce more beautifully.

Installation: Extract with winrar, then drop "modPhysicsForAll" into your mods folder (or install with Witcher 3 Mod Manager).

Compatibility Disclaimer:

1.) My other mod (E3 Geralt Hair Physics 60FPS FIX) will conflict with this mod, but it doesn't matter. They will work just fine together no matter which one has priority.

2.) If you're using the "Animal and Monsters Wind Enhancement" mod by zultre, give that mod priority over mine.

3.) If you're using "modTrissDLCHair" (the clipping fix) by Feregorn, give my mod priority to benefit from both mods.

Please report any bugs you may encounter using the bug report function!

Credit and thanks:

--> Creators of WolvenKit

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Complete NPC Physics Overhaul 60FPS FIX
File size
2.3 MiB