Alder's Sign Adjustment

by mmx1415·v1.0·Updated 2020-03-03

阿尔德法印调整

Screenshots 1 screenshots

About this mod Machine translation

In the new version of the game, Aard will not knock down enemies if their level is higher than 70.

Also, the Aard mark does very little damage to monsters like bears.

And because of the bug, you can't find the proper amount of Shockwave skill damage in the character attributes menu.

In this mod, there are few scripts to solve these problems.

Additionally, the rune damage of the Shockwave skill and Super Glyph scales with rune strength, and enemies with shields can now be knocked down with this mod.

What changes does this mod have?

  • Resistance does not affect the knockdown probability. Therefore, no matter how high the enemy's level is, as long as Aard is strong enough

2, Aard will knock it down. Enemies with shields will be knocked down. This seems more reasonable since enemies with shields have more Aard sign area.

  • Huge monks can be knocked down. This is just for fun.
  • The damage resistance of the Aard logo can only be calculated up to 50%. This means you can only play Wild Bear using Aard.
  • Aard damage is proportional to symbol strength. I didn't adjust the Stinging Grim ability because its base damage was too high. (for 1500)
  • Supercharged glyphs scale by symbol strength (level 5 Yrden skill)
  • You can view Aard damage in the character statistics menu. It's Shockwave Damage*Strength+Earthly Extra Damage

How to install

Like other mods, place this mod in the mods folder.

I recommend you use Witcher 3 Mod Manager and Script Merger. But it's not necessary.

Script I tweaked

  • Resistance change

a) The percentage burst resistance of the Aard mark is valid up to 50%.

DamageManagerProcessor.ws

  • Signal strength scaling change

a) Aard damage is now displayed correctly in the character stats menu.

b) Aard's 5th level skill (i.e. shock wave) is proportional to symbol strength.

c) The piercing cooling capacity is not calibrated because its base value is too large; it is 1500.

d) Yrden tier 5 skills (i.e., super strong glyphs) scale based on symbol strength.

CharacterStatsPopup.ws - Aard damage information in the character stats menu

signProjectiles.ws - Shockwave Zoom

yrdenHealthDrain.ws-Supercharged Glyph Scaling

3。

a) Resistance no longer affects knockdown chance. (To prevent problems caused by weathering resistance)

b) Aard always knocks down enemies using shields. (This seems more reasonable. The shield means a larger area is available for marking)

c) Aard can knock down huge monsters. (just for fun)

kickdownTypeApplicator.ws

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
阿尔德法印调整
File size
29.5 KiB