Alchemy - Enhancement Potion
Trying to recapture tactical decisions about when and what agents to use
About this mod Machine translation
Trying to recapture tactical decisions about when and what agents to use
My mod attempts to recapture the tactical decision-making of when and what potions to use. I'm trying to do this by greatly reducing the time it takes for toxicity to drop.
This way you can't simply spam potions throughout the battle. You have to decide if the current enemy is troublesome enough to warrant the potion, or make sure you can meditate or use white honey before your next engagement. It also greatly increases the tactical value of White Honey. My mod has 4 versions:
Buffed- Since you can't keep potion effects all the time anymore, I have an idea of what all potions do. Now they are tactical decisions, only use them when the situation calls for it, they are now more game changing
Duration - Increased all potion durations (except Swallow and Blizzard due to balancing) to 5 minutes / 7.5 minutes / 10 minutes to mimic The Witcher 2's potion lengths. Includes toxicity loss reduction
Duration - Same as above but no duration only increased Tox-
This will leave the potion effect in their vanilla strength
Installation: NMM or just put modAlchemyEnhanced-xx into the witcher3/mods directory
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.