"Hunter: Call of the Wild" --- Animal alertness is reduced
Tired of seeing nothing but sounds on your map? Fed up with running through dense woods 300m away and having animals startle and scream at you indiscriminately? Why not try to get up close and watch the animals in their beautiful living conditions?
About this mod Machine translation
Tired of seeing nothing but sounds on your map? Fed up with running through dense woods 300m away and having animals startle and scream at you indiscriminately? Why not try to get up close and watch the animals in their beautiful living conditions?
Feature: Reworked animal sensitivity thresholds for players, causing them to choose options other than running away from you based on your next move.
- Bold species have more of an "if I must" personality, and running away is rarely their default first choice.
- Animals that are easily frightened may not run away, but may remain anxious temporarily until they feel the threat is gone and then calm down.
- A crocodile hiding in a resting spot on land is more likely to hiss or charge at you than disappear into the water.
- Moose are immovable creatures, they consider your presence an offense and may ignore you throughout the lake, especially female moose, who won't budge unless they kick you in the face for getting too close. Unless you scare her by approaching from upwind, she'll probably trot up the hill, yelping loudly.
- A flighty animal like a deer, especially a large trophy, is more likely to dance nervously and remain aware. You can lie down and stop moving to see their attention/alertness state decrease instead of increase! If you don't move, are not seen, and are not smelled, they will calm down again in about a minute. Bow hunter's delight! You can also ask them to move away from their area of need, but don't rush away, stay calm but if they smell you, move on.
- Animals are less likely to notice you from a distance.
- When an animal notices you, it is more likely to choose a behavior based on distance rather than running away.
- The difficulty level is more in line with its description. Very simple = there is absolutely no way an animal can escape unless you go out of your way to scare it or it is part of a larger group that starts moving.
- If you crouch down, move slowly, and "actively hunt" in the direction of the wind, almost all animals will not run away for no reason. Especially not from far away!
Finally: this mod is not compatible with mods containing gdc folders within dropzone unless you merge them together using the mod integration plugin. Makes it compatible with ammo mods, player speed mods, animal spawning and spawn distance mods.
10.17: The contents of the ambush package can be used normally.
11.2: 5x population experience money + animal alertness reduction, 3x population + animal alertness reduction
*2024.6.29: Update available
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.