UnityAudio
A universal BepInEx patcher to enable/disable Unity's built-in audio for any Unity game.
About this mod Author’s original text
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Tobey's Unity Audio Patcher for BepInEx
A universal BepInEx patcher to enable/disable Unity's built-in audio for any Unity game. Primarily useful for games where Unity's audio engine has been disabled by the game developers due to using a third-party audio engine, such as FMOD.
Includes a BepInEx plugin for in-game configuration with Configuration Manager.
Usage
In most cases you won't need to do much beyond plopping the contents of the downloaded.zip from the releases page into your game folder (after installing BepInEx, of course).
However, in some cases, manual configuration is required. The below configuration options can be edited in-game with Configuration Manager (some options require enabling "Advanced settings" to view them), or by editing the Tobey.UnityAudio.cfg file generated in BepInEx\config:
Settings file was created by plugin Unity Audio Patcher v2.0.2
Plugin GUID: Tobey.UnityAudio
[Patching]
Whether to apply the Unity Audio patch on game launch.
Setting type: Boolean
Default value: true
Enabled = true
Whether to enable or disable Unity Audio. Automatic will enable Unity Audio if a reference to it is found in game's managed assemblies or BepInEx plugin assemblies, otherwise it will disable it.
Setting type: PatchType
Default value: Automatic
Acceptable values: Automatic, Enable, Disable
Patch type = Automatic
Comma-separated list of additional paths to search for assemblies which could be using Unity Audio. Ignored if Patch type is not set to Automatic.
Setting type: String
Default value:
Additional assembly search paths =
Comma-separated list of assembly file names to exclude in the search for references to Unity Audio. Ignored if Patch type is not set to Automatic.
Setting type: String
Default value:
Excluded assemblies =
Comma-separated list of additional fully qualified type names which signify the use of Unity Audio. Ignored if Patch type is not set to Automatic.
Setting type: String
Default value:
Additional Unity Audio type names =
[Runtime Testing]
Whether to test the Unity Audio state at runtime. This will attempt to load a.wav file into memory as an AudioClip to determine the runtime state of Unity Audio.
Setting type: Boolean
Default value: true
Enabled = true
The path to the.wav audio file to load for testing Unity Audio. Relative paths are relative to the location of the plugin. Ignored if Enabled is false. Must be a Waveform Audio file.
Setting type: String
Default value: chime.wav.wav audio file path = chime.wav
Whether the test audio file should be played on start up. Ignored if Enabled is false.
Setting type: Boolean
Default value: false
Play test audio file on plugin start = false
Keyboard shortcut to play the test audio file on demand. Ignored if Enabled is false.
Setting type: KeyboardShortcut
Default value:
Play test audio file shortcut =
License
Tobey's Unity Audio Patcher for BepInEx is licensed under the LGPL-3.0 license.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: