Josh MassScan
Explicit dismantle-style box selection for safe sequential scanning.
About this mod Author’s original text
Josh MassScan
Safe, explicit mass scanning for Techtonica. Version 0.1.6 queues up to 100
eligible objects and scans them one at a time through the game's normal scan
completion path.
Requirements
- Techtonica 1.0.1c (Mono build)
- BepInExPack 5.4.2100 or a compatible BepInEx 5 installation
- Launch the game through the mod manager
installation
- Install and enable BepInExPack for Techtonica.
- Mod Manager or r2modman, choose Settings, then
Import local mod, and select the Josh MassScan zip.
- Enable Josh MassScan and launch the modded game through the manager.
Required BepInEx setting
In the active profile's BepInEx/config/BepInEx.cfg, confirm:
[Chainloader]
HideManagerGameObject = true
If the mod appears in the startup console but does nothing after loading a save,
check this setting first. Close the game before editing it.
Controls
- Equip the scanner.
- Press F to enter the normal dismantle selection mode.
- Drag the selection box across the objects to scan.
- Confirm the selection as you normally would for mass dismantling.
- The selected objects scan sequentially using their normal scan duration.
Player-built machine dismantling is blocked while scanner mode owns the
selection. Objects are removed only when their native scan behavior removes or
collects them.
Configuration
Settings are stored in BepInEx/config/Josh.Techtonica.MassScan.cfg after the
first launch. The default MaximumSelection is 100. BepInEx preserves existing
settings during upgrades, so an installation upgraded from version 0.1.5 may
still say MaximumSelection = 25. Close the game before changing it.
ScanSpeedMultiplier defaults to 1, preserving normal scan timing.
Save safety
Back up important saves before using any gameplay mod. Josh MassScan sends each
selected object through Techtonica's native completion path so research,
databank, rewards, quests, and object-specific removal behavior remain under the
game's control. Start with modest selections when testing a new version.
Source inspection
SOURCE.txt contains the readable C# source used to build the packaged plugin
DLL. It is included for anyone who wants to inspect exactly what the mod patches
and how selected objects are processed.
Troubleshooting
- Works at the menu but not in a loaded map: verify HideManagerGameObject = true.
- Stops at 25 after upgrading: change MaximumSelection in the mod config.
- Nothing loads: confirm both mods are enabled and launch through the mod manager.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: