BioProcessing

v1.0.1·Updated 2026-01-07

Biological processing system with algae vats, mushroom farms, bio-reactors, and composters. Produces biofuel and biogas from organic materials.

About this mod Author’s original text

BioProcessing

A comprehensive biological processing system mod for Techtonica that introduces organic farming, renewable fuel production, and environmental remediation mechanics.

Overview

BioProcessing adds a complete organic production chain to Techtonica, allowing players to cultivate biological resources and convert them into valuable biofuel and biogas. This mod creates a sustainable, renewable energy ecosystem that integrates seamlessly with other mods in the Techtonica modding ecosystem.

Features

Bio-Processing Facilities

Algae Vat

A cylindrical cultivation tank for growing raw algae through photosynthesis.

| Specification | Value |

|---------------|-------|

| Storage Capacity | 100 units |

| Base Production Rate | 1 unit/second |

| Requirements | Water, Light |

Key Features:

  • Continuous algae production while water and light conditions are met
  • Visual feedback with color-changing tank (green intensity indicates fill level)
  • Animated bubble particle effects during active production
  • Harvest all or partial amounts of stored algae

Mushroom Farm

A cultivation plot for growing mushrooms in controlled dark conditions.

| Specification | Value |

|---------------|-------|

| Max Mushrooms | 20 |

| Growth Time | 30 seconds per mushroom |

| Fertilizer per Mushroom | 2 units |

| Fertilizer Capacity | 50 units |

Key Features:

  • Requires fertilizer input (from Composter) to grow mushrooms
  • Individual mushroom visuals appear as they mature
  • Produces both mushrooms and spores
  • Can receive compost directly as fertilizer input

Bio-Reactor

The central processing unit that converts organic matter into usable fuel products.

| Specification | Value |

|---------------|-------|

| Organic Matter Capacity | 200 units |

| Biofuel Capacity | 100 units |

| Biogas Capacity | 100 units |

| Biofuel Conversion Rate | 30% |

| Biogas Conversion Rate | 50% |

| Processing Rate | 5 units/second |

Key Features:

  • Accepts multiple organic inputs: raw algae, mushrooms, and organic waste
  • Dual output: Biofuel (liquid fuel) and Biogas (for power generation)
  • Visual reactor glow when actively processing
  • Steam particle effects during operation
  • Each mushroom contributes 5 units of organic matter

Composter

Converts organic waste into valuable fertilizer for mushroom cultivation.

| Specification | Value |

|---------------|-------|

| Waste Capacity | 100 units |

| Fertilizer Capacity | 50 units |

| Conversion Efficiency | 50% |

| Processing Time | 60 seconds per batch (10 units) |

Key Features:

  • Processes organic waste in batches of 10 units
  • Visual fill indicator for organic matter level
  • Produces fertilizer to feed Mushroom Farms
  • Creates a closed-loop resource cycle

Bio-Remediation System

An advanced environmental cleanup feature using biological processes.

  • Clean up hazardous and contaminated zones
  • Accelerates natural decay of radiation from nuclear processes
  • Visual particle effects indicate active remediation
  • Can be enabled/disabled via configuration

Resource Flow Diagram

+----------------+ +------------------+ +---------------+

| Water + Light |---->| Algae Vat |---->| Raw Algae |

+----------------+ +------------------+ +-------+-------+

|

v

+----------------+ +------------------+ +---------------+

| Fertilizer |---->| Mushroom Farm |---->| Mushrooms |

+-------^--------+ +------------------+ +-------+-------+

| |

| v

+-------+--------+ +------------------+ +---------------+

| Composter | Algae Vat -> Raw Algae -+

|

Fertilizer -> Mushroom Farm -> Mushrooms-+-> Bio-Reactor -> Biofuel + Biogas

^ |

| |

Composter.

Links

  • Source Code: GitHub Repository
  • Issue Tracker: Report Bugs
  • Techtonica Modding Discord: Join the Community
  • BepInEx Documentation: BepInEx Wiki
  • EquinoxsModUtils: EMU GitHub

Support

If you encounter issues or have suggestions:

  • Check the Troubleshooting section above
  • Search existing GitHub Issues
  • Create a new issue with:
  • Your game version
  • Mod version
  • BepInEx log file
  • Steps to repr

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEquinox-EquinoxsModUtilsEquinox-EMUAdditions

File & checksum

Filename
BioProcessing-1.0.1.zip
File size
207.1 KiB