UIAssetPlugin

v1.2.0·Updated 2023-10-22

Find and perform actions on assets via keyboard menu.

About this mod Author’s original text

UI Asset Plugin

This unofficial Talespire plugin allows finding assets and performing some basic operations on them. This

plugin is ideal for situations when plugin errors have stranded some assets on the board but they cannot

be normally selected. In such cases this plugin can be used to locate and delete such assets or make them

visible. Supports finding assets by cycling though all available assets and/or by name search. Allows the

following options: reveal, hide, fly, ground, and delete.

Donate:

Changelog

1.2.9: Updated for compatibility with BR Slab Browser update

1.1.0: Fix for compatibility with BR update (fixed gameInput issue)

1.0.0: Initial release

Install

Use R2ModMan to download and install

Usage

To enter UI Asset Mode, press the command key. Default key: `End`

To exit UI Asset Mode, press the command key again.

While in UI Asset Mode, information about the current asset is shown

at the bottom of the page as well as the menu. Please not that the

current asset has nothing to do with the currently selected mini.

The currently selected asset for UI Asset Mode is selected using the

first three options below.

Default Key: `1` = Cycle though assets backwards.

Default Key: `2` = Cycle though assets forwards.

Default Key: `3` = Search for asset by name.\*

Default Key: `4` = Select the current asset (for core TS).

Default Key: `5` = Reveal current asset (if hidden).

Default Key: `6` = Hide current asset (if revealed).

Default Key: `7` = Activate fly mode on asset (if grounded).

Default Key: `8` = Deactivate fly mode on asset (if flying).

Default Key: `9` = Delete asset.

\: Supports wildcard patterns where astrisks (\) is any characters

and question mark (?) is any character.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

bbepisTaleSpire-BepInExPackbrcoding-SetInjectionFlagPlugin

File & checksum

Filename
UIAssetPlugin-1.2.0.zip
File size
33.1 KiB