SymbiotePanelExpanderPlugin
Allows symbiotes to specify the panel size when active and to be toggled open/close by keyboard
About this mod Author’s original text
Symbiote Panel Expander Plugin
This unofficial TaleSpire plugin for allowing Symbiotes to specify the size of the Symbiote panel when they are active.
This plugin, like all others, is free but if you want to donate, use:
Change Log
1.2.0: Added accessibility support for opening/closing Symbiote panel by keyboard
1.1.0: Compatibilityu fix with BR update
1.0.0: Initial release
Install
Install using R2ModMan or similar.
Usage (As A Synbiote User)
Sit back and relax, everything is done for you automatically.
Usage (As A Synbiote Creator)
The manifest of the Symbiote has a environment object which contains a number of possible properties.
This plugin allows the manifest to contain a `symbiote_width` property which contains the desired with of the
Symbiote panel when active and open.
For example:
{
"manifestVersion": 1,
"name": "LA Dice Roller",
"version": "1.0.0",
"summary": "A Symbiote to roll dice normally, with advantage, or with disadvantage",
"entryPoint": "/roll.html",
"descriptionFilePath": "/readme.md",
"api": {
"version": "0.1",
"subscriptions": {
"dice": {
"onRollResults": "handleRollResult"
}
}
},
"environment": {
"symbiote_width": 800,
"webViewBackgroundColor": "#000000",
"capabilities": [
"runInBackground"
],
"extras": [
"fonts",
"colorStyles"
]
}
}
The value of `symbiote_width` can be either an absolute value in pixels or a percentage of the screen width.
An absolute value, in pixels, it good for Symbiotes that have a fixed width and do not resize to take up the
full Symbiote width. In such a case, set the `symbiote_width` value to the fixed width value that the Symbiote
uses. For Symbiotes that resize to take up the size of the Symbiote width, use a percentage value for better
appearance. Such as: `"symbiote_width": "33%"`.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: