SymbioteManagerPlugin
Symbiote Manager Downloaded Symbiotes.
About this mod Author’s original text
Symbiote Manager Plugin
This unofficial TaleSpire mod allows users to download Symbiotes using R2ModMan and then, with the
help of this plugin, enable or disable the Symbiotes at runtime.!!! Warning: You need to update the one entry in the configuration before you can use this plugin!!!
Change Log
1.0.1: Fixed bug with displayed download version
1.0.0: Initial release
Why Is It Needed?
R2ModMan is designed for use with plugins but not Symbiotes. When a user downloads a plugin, R2ModMan places the
content in a specific location where BepInEx can find it when Talespire is loaded. However, R2ModMan does not know
anything about Symbiotes and thus doesn't know the proper place to put them in order for Talespire to use them.
This is where the Symbiote Manager comes in. It finds all of the Symbiotes downloaded with R2ModMan
and allows you, at runtime, to enable any of them using a GUI. When the Symbiote is enabled, the plugin copies the
contents to the Talespire Symbiote folder and it becomes available in Talespire. When a Symbiote is no longer needed,
the same GUI can be used to remove the Symbiote from the Talespire Symbiote folder thus removing from the available
Symbiotes in Talespire.
It should be noted that BR will eventually come out with their own hosting for Symbiotes which will not be Thunderstone
based. However, some users (expecially those with modded Talespire) may prefer to get their Symbiotes
or, at least, get them until the official BR alternative is available.
Install
Use R2ModMan or similar installer to install.
After downloading, run Talespire from the command line to get Beta with Mods using something like:
``D:\Steam\steamapps\common\TaleSpire\TaleSpire.exe --doorstop-enable true
--doorstop-target "C:\Users\%USERNAME%\AppData\Roaming\r2modmanPlus-local\TaleSpire\profiles\Default\BepInEx\core\BepInEx.Preloader.dll"``
Once Talespire main menu is reached. Shutdown Talespire. This needs to be done only once but if you don't do it things will not work.
Having started Talespire creates the default settings for the plugin. Go to R2ModMan and use the Edit Config to edit the configuration
for the plugin. There wil be a setting called `Talespire Symbiote Folder`. The default setting is what BR indicated in their
Symbiote documentation but this seems to resolve to wrong place when executed by the plugin. Change this property to point to the
actual Symbiote folder without using the `%AppData%` shortcut. For example:
`C:\Users\%USERNAME%\AppData\LocalLow\BouncyRock Entertainment\TaleSpire\Symbiotes`
Save the changes. The plugin is now ready to be used.
Usage
- Download the desired Symbiotes.
- Start Talespire.
- Open the Symbiote Manager (default `RCTRL+S`).
- Click the arrow button before any Symbiote on the left hand side (Downloaded Symbiotes) to enabled it.
- Doing so will make the Symbiote appear on the left hand side (Installed Symbiotes).
- Press the X button before a Symbiote on the left hand side to remove it from Talespire.
- Press the Symbiote Manager keys again to close the manager.
Note: When a Symbiote is installed, it will show up in both lists since it is both downloaded and installed.
If the installation is then deleted via R2ModMan, the Symbiote will only shown in the Installed list.
Note: When a Symbiote is removed, it is not copied back to the downloaded area (if it has been removed from
the downloads). It is just a simple delete.
Note: Be careful with Symbiotes that were not added via R2ModMan. These Symbiotes will still be
listed in the installed section but will not have a corresponding entry in the downloaded section and thus
if removed, there will be no way to put them back without re-downloading them manually.
Creating Symbiote Packs Compatible With Symbiote Manager
- Create a pack with the basic files (`icon.png, license.txt, manifest.json, and Readme.md`) a
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: