RuleSet5EPlugin
D&D5E Rule Set Scripts.
About this mod Author’s original text
Rule Set 5E Plugin
This unofficial TaleSpire plugin for implementing some D&D 5E rule automation. The base code was written by Lord Ashes with
all of the version 2.0.0 updates done by XJ_Nekomancer.
Currently provides:
- Four different modes of rolling: Manual on board, manual on the side, automated dice with dice cam, randomly generated
dice values. Rolling style can be set on a player by player basis using the R2ModMan configuration for this plugin.
- Three levels of player information in Chat using using unique messages. GM gets full information, attacker and victim
get detailed infromation about their parts of the exchange and other players get minimal information.
- Automated attack macros which roll attacks, compare them to target AC or attacker DC, roll damage, apply critial hits, immunities, vulnerabilities and resistances, and adjusts the target HP by the resulting amount.
- Automated saves and skill roll.
- Automated healing roll.
- Roll with Advantage or Disadvantage using a toggle in the menu bar.
- Roll with Attack Bonus (e.g. Bless), Damage Bonus (e.g. Hex), Healing Bonus (e.g Magical Inspiration) or Skill Bonus (e.g. Guidance)
- Reaction pause with options to continue, cancel, forced hit, forced critical hit, halve and forced miss.
Video Demo:
This plugin, like all others, is free but if you want to donate, use:
Change Log
3.1.6: Fixing a new issue that occurs after the latest TS update.
3.1.5: Fixing an issue that occurs after the latest TS update.
3.1.4: Make the plugin compatible with the last update.
3.1.3: As an emergency fix, the dice roll options other than "automaticGenerator" have been temporarily disabled until they can be adapted to the new version of Talespire.
3.1.2: Fixed issue affecting dice after the latest Talespire update.
3.1.1: A new option has been added that makes the camera shake when an attack hits.
3.1.0: Changed the opposited roll messages to make them more intuitive.
3.1.0: Fixed some minor bugs.
3.0.0: Fixed an issue where only the first damage roll on a critical hit was multiplied.
3.0.0: Now you can add an icon for new menus with the following format: "MenuName.png"
3.0.0: Add a new field ("menuUI") in the rolls of dnd5e files to customize the radial menus. Now you can choose which main menu each roll will be placed in.
3.0.0: Make the plugin compatible with the last update.
2.8.2: Opossited roll now operates with the modifier related to the skill if it is not defined on the victim.
2.8.2: Fixed some minor bug.
2.8.1: Fixed UI bug (compatibility with other plugins).
2.8.0: Fixed some minor bugs.
2.8.0: Added a new UI element to capture temporary hit points.
2.8.0: Opposite rolls can now be made in DC attacks.
2.7.1: Added support var1, var2, and var3 to allow custom values calculations
2.7.0: Added support for calculated entries.
2.6.0: Added ability to reload dnd5e file values with new Radial menu entries if required and deleted entries removed.
2.5.0: Added ability to reload dnd5e file values (but not new Radial menu entries).
2.4.5: Added IconTool to generate icons based on list of sources (e.g. icons based on name which fallback to type if not present).
2.4.0: Updated icon usage logic.
2.3.6: Configuration setting added to allow using "json" extension instead of "dnd5e" (increases compatibility with some remote servers).
2.3.5: Configuration setting added to allow diverting the source for dnd5e files, icons or both to a remote server.
2.3.5: Configuration setting added to display text for all entries in the radial menu instead of just the one under the mouse.
2.3.5: Performance optimization when initially creating a mini's radial menu and sub-menus.
2.3.4: Fixed a bug that occurred when making advantage rolls and the dnd5e file had the attack roll with the "d" in lowercase.
2.3.4: Make the plugin compatible with the last update.
2.3.3: A new option has been added that allow change
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: