RemoteControlPlugin
Allows players to move and rotate minis, adjust camera, and more in Talespire without using Talespire.
About this mod Author’s original text
Remote Control Plugin
This unofficial TaleSpire allows players to move their minis in a Talespire game without having Talespire.
Video For Plugin Base Function:
Video For Plugin Improvements:
Video For Plugin Web Interface:
Thanks to Victor Hurtado for the web interface update.
Thanks to Benny Scetbun for adding the move in camera direction functionality. (
This plugin, like all others, is free but if you want to donate, use:
Change Log
3.1.1: Fix for compatibility with BR Seats update
3.0.0: Option to move according to camera view (instead of compass direction)
3.0.0: Bug fix for using different movement when facing in the direction of moving
2.9.0: Added HTTP POST request support
2.8.0: Updated for compatibility with BR Slab Browser update
2.7.0: Bug fix for different OS cultures
2.6.1: Fix for compatibility with BR update
2.6.0: Added generic (Asset Data Plugin) request functionality
2.5.3: Fix bug with delay bettween animating multiple assets with the same name
2.5.2: Documentation fix. No plugin update.
2.5.1: Added support for animate requests (carried out by CALPIE)
2.4.2: Fix bug with movement replication to other instances. Fix breaks Up/Down.
2.4.1: Replaced web based remote code with improved version provided by Victor Hurtado. No plugin change.
2.4.0: Added optional move animation run mode
2.4.0: Added move animation queue
2.3.2: Added optional roll result name
2.3.1: Added some remote result validation
2.3.1: Removed move style from being added to regular chat messages
2.3.0: Added remote roll result posting
2.2.0: Added movement style functionality to Plugin and App
2.1.1: Replaced web based remote code with improved version provided by Victor Hurtado. No plugin change.
2.1.0: Added support for Talespire Dice rolls (use Auto Roll plugin to auto roll the dice).
2.1.0: Added support for zoom in, zoom out and zoom set.
2.0.0: Fix after BR HF Integration Update.
2.0.0: Added Web Remote.
1.3.0: Added diagnostic setting for adding additional entries into the logs.
1.3.0: Added TCPSend tool which can be used be external apps to communicate to the plugin.
1.2.0: Added chat feature speaking as the indicated character or GM (if character name is GM).
This function allows use of chat services such as Chat Roll if installed.
1.1.0: Updated Remote Control App and plugin to support rotation and camera operations.
1.0.0: Initial release
Install
Use R2ModMan or similar installer to install this plugin.
Use R2ModMan to configure optional settings (port) for the plugin.
Usage
This plugin does not provide any way for the players to see the Talespire environment. Typically to get around this
the GM would stream a Talespire view for the players. Check out the Stream Views Plugin for the ability to stream
different views for the players while still maintaining the GM account view as secret.
The players can launch the Remote Control App. Currently this is a simple Win Forms app.
The player enters the IP address of the GM's machine (that the GM provides to the players) and the port. The default
port is 11000 but can be changed using the R2ModMan configuration for the Remote Control Plugin (i.e. the Talespire
component run by the GM).
The player then enters the mini name that they wish to control. Typically this would be the name of their own mini.
After that the player can press the directional buttons on the Remote Control App in order to move his/her mini,
rotate his/her mini, move the camera, and/or rotate the camwera.
Settings on the remote are provided to determine how much each button press moves, how much each button press rotates,
and if the mini is to change facing whem moving.
The RemoteControlApp.exe can be found in the plugins install directory.
Web Control
Within the pack there is also a folder called Remote which contains two files: Remote.ht
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: