HSVPlugin

v2.3.0·Updated 2024-08-25

Allows changing of mini Hue, Saturation and Value from GM or Main Menu.

About this mod Author’s original text

HSV Plugin

This unofficial TaleSpire mod for changing the Hue, Saturation and Value of a mini from the GM menu.

Change Log

2.3.0: Updated to Logging Plugin.

2.2.0: Udpated for compatibility with BR Taleweaver update.

2.1.1: Improved render component detection and multi texture support added.

2.1.1: Bug fix for Asset Data Plugin migration.

2.1.0: Migrated to use Asset Data Plugin instead of Stat Messaging.

2.1.0: Udpated for compatibility with BR Slab Browser update.

2.0.0: Fix after BR HF Integration update

1.2.0: Uses queue to process HSV transformation to lower CPU load.

1.2.0: Processes all materials on a asset if it has multiple materials.

1.2.0: Simultaneous transformation use different texture files.

1.1.1: Added manual HSV trigger and option to turn off automatic triggers.

1.1.0: Added additional support for assets with non-readable textures.

1.0.1: Bug fix. Fixed paths to plugin and support utility.

1.0.0: Initial release

Install

Use R2ModMan or similar installer to install.

Use R2ModMan to configure settings for the plugin.

Usage

  • Click on a mini
  • From the GM Tools menu select the HSV option (paintbrush icon)
  • Adjust the Hue, Saturation and Value using the sliders.
  • Press Apply to view the results.
  • Press Exit when the desired values are applied.

Note: 100% for each value will result in the original texture. The button below the sliders can

be used to set the values to 100%

Delay HSV Application On New Asset

When assets with HSV modifications are loaded during board load or added by the GM, the HSV values

will be restored. The plugin attempts to ensure that they are not applied until the relevant minis

have loaded but in case this auto detection fails, manual re-application of the changes can be applied

using the keyboard shortcut.

RIGHT CTRL + V = Manually request application of HSV transforms

Maximum Simultaneous Transformations

This new setting allows the configurations of the number of the transformations that can be processed

at the same time. The higher the number the faster the application of the HSV transformations but the

more CPU intensive the process. The lower the number, the longer it will take to process all HSV

transformations but it will take less CPU. Minimum 1.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

bbepisTaleSpire-BepInExPackbrcoding-SetInjectionFlagPluginLordAshes-LoggingPluginHolloFox_TS-RadialUIPluginLordAshes-FileAccessPluginLordAshes-AssetDataPlugin

File & checksum

Filename
HSVPlugin-2.3.0.zip
File size
16.9 MiB