GravityPlugin
Disable gravity of assets.
About this mod Author’s original text
Gravity Plugin
This unofficial Talespire plugin allows removal of gravity on an asset by asset basis. This effect is
similar to the core Talespire fly effect except it does not change the base nor does it do the fly wiggle.
This plugin is ideal for two situations:
- Custom assets such as ships and land vehicle are currently not solid (colliers are still being worked on).
To make minis stand on the deck of a ship or in a car, while still being able to move the ship/car, usually
the mini is placed into fly mode to allow the mini to be position correctly with respect to the ship deck
or the vehicle seat. This has the side effect of the fly wiggle. Using this plugin instead of fly mode allows
the same results but without the fly wiggle.
- Some custom assets that use transparency or animation, hide their entire mesh when in Hide mode even when
using GM view. Normally such assets can be revealed using the base because the base remains visible in
GM View. However, if these assets are placed in fly mode, the base changes and the asset because totally
invisible with no way to undo it. Using this plugin instead of fly mode, for these assets, means that the
base remains visible in GM View and thus the asset can always be revealed.
Donate:
Changelog
1.1.0: Update for BR Update compatibility
1.0.0: Initial release
Install
Use R2ModMan to download and install
Usage
- Right click on an asset to open the radial menu.
- Select the `Gravity` option
- Select `Remove` to remove gravity from the asset
- Select `Apply` to remove gravity from the asset
Limitations
- Mini hovers slightly off the ground when gravity is removed
- When moving a mini, let the mini straighten out before letting go of the mouse button, otherwise the Mini
will remain in whatever position it was when the mouse button was released (e.g. tilted from doing a hop)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: