CoreAssetsPlugin CCM

v2.0.0·Updated 2026-05-22

CCM version of core assets

About this mod Author’s original text

Core Assets Plugin

This unofficial TaleSpire pluigin provides a Common Customs Menu (CCM) version of core Talespire Creature and Prop assets.

Props spawned this way will spawn as mini converted props (i.e. movable with bases).

Install

Use R2ModMan or similar installer to install this asset pack.

Configuration

The plugin does not automatically extract portraits since this is normally a lengthy process. Instead a standalone executable

is provided to generate the core portraits. The executable, `ExtractPortraits.exe`, can be found in the plugin installation

folder. To run it, open a command prompt in the plugin installation folder and then execute the following command:

`ExtractPortraits "TaleweaverFolder" "PluginsInstallFolder"`

For example:

`ExtractPortraits "E:\SteamLibrary\steamapps\common\TaleSpire\Taleweaver" "E:\r2modman\games\TaleSpire\profiles\RPG\BepInEx\plugins"`

This will start the portrait extraction process. This process needs to be run only once unless BR adds more assets.

Usage

Core assets are included in the Common Customs Menu (CCM). Use the CCM menu to spawn them like any other CCM assets.

Registration

Registering assets is a length process. If all core assets where registered (or even checkede) on session startup, session startup

would be significantly delayed. However, once registered, there isn't any need to re-regsiter the assets each time since the assets

only change if BR adds more assets.

As such, the first time the plugin is run, it will register all core assets but then toggle the "Register missing assets" setting to false.

This means that on successive starts, it will not bother to re-register the core assets since they were already registered and unlikely

to have changed. When BR deploys additional assets, just go into the settings for this plugin, flip the "Register missing assets" to true

and the plugin will re-regsiter all core assets on the next start. After that, it will, once again, toggle that setting to false so that

succesive session starts don't re-register the assets again.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

bbepisTaleSpire-BepInExPackbrcoding-SetInjectionFlagPluginLordAshes-LoggingPluginLordAshes-FileAccessPluginLordAshes-ReflectionPluginLordAshes-CommonCustomsMenuPlugin

File & checksum

Filename
CoreAssetsPlugin_CCM-2.0.0.zip
File size
42.2 KiB