ColliderPlugin

v2.0.1·Updated 2025-05-04

Add minis with solid surfaces

About this mod Author’s original text

Collider Plugin

This unofficial TaleSpire plugin solid surfaces to mini in order to create effects like ship decks, wagons,

vehicles, watch towers, etc without needing to use tiles.

This plugin, like all others, is free but if you want to donate, use:

Install

Install using R2ModMan or similar.

Usage

Dropped minis will not go through defined solid surfaces in corresponding minis.

Vehicle Support

When minis land on another mini, the mini that they landed on can be moved which causes all minis on it to also move.

This is idea for implmenting things like vehicles where mini landing on the vehcile are moved along with the vehicle.

Content Creation

While the plugin will encase minis in a bounding box for the pupose of collisions, in most cases it is desirable to

refine the collision surfaces so that they match the desired mini. For example, a ship would have masts and sails so

using a bounding box for the entire ship would mean a solid surface above the mast. In order to correct this, the

main can contain any number of colliders to define solid surfaces. All these colliders will be treated as box colliders

so using box colliders is the ideal choice.

It should be noted that only horizontal surfaces of the colliders are solid so the colliders will prevent drops but

not passing though the object from the side. Similarly a mini can always be moved though a collider manually - the

colliders just prevent fall though due to gravity.

  • Create mini.
  • Create children object(s)
  • Add one box collider per child. This defined the solid surface.
  • Build asset.

Limitations

  • Colliders are limited to Box Colliders. Other type of colliders are ignored.
  • Colliders only work for gravity falls. User can still move a mini though collider surfaces.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

bbepisTaleSpire-BepInExPackbrcoding-SetInjectionFlagPluginLordAshes-AssetDataPluginLordAshes-LoggingPlugin

File & checksum

Filename
ColliderPlugin-2.0.1.zip
File size
31.7 KiB