BeyondLink
Copies stats from external source to TS minis. Comes with sample D&D Beyond configuration.
About this mod Author’s original text
Beyond Link Pack
OBSOLETE: Please use Beyond Link Via Chrome instead unless use of a Chrome Extension is not possible
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This unofficial TaleSpire asset pack links your external source stats with corresponding Tale Spire mini.
Comes with a sample configuration for D&D Beyond character sheets which currently copies current HD, max HD, AC,
Shield AC, used HD, max HD.
Previously the "Beyond" in the BeyondLink plugin represented D&D Beyond but not, with the use of the Generic Data
Parser, this plugin can support many different data sources and thus the Beyond now refers to (data) Beyond TS.
The Generic Data Parser allows reading and processing of a configruation file which tells the parsers how to
extra the desired data from the given data source. As such, by writing a correct configuration file the Generic Data
Parser can be used to extract data from most text based sources including JSON, XML, INI and other formats.
Change Log
1.1.0: Modified the processing of the source to use the Generic Data Parser allowing it to be used with other sources
besides D&D Beyond. Sample D&D Beyond configuration provided.
1.0.0: Initial release
Install
Use R2ModMan or similar installer to install this asset pack.
Update the BeyondLink.gdp (Generic Data Parser) file to extra the desired data from the source. The included sample
GDP file extracts data from D&D Beyond character sheets. Within the GDP file, the keyword {URL} will be replaced without
the URL for the character being updated.
Update the BeyondLinks.json configuration with the desired character sources. Note that this configuration has changed
from the previous version since it is no longer D&D Beyond specific. Instead of just containing the D&D Beyond Id, it
now contains the whole URL of the data source.
The name in the configuration needs to match the TS mini name.
The url is the url of the data source (character sheet) from which the data will be extracted.
The R2ModMan configuration for this plugin can be used to change the interval at which TaleSpire is syneced with the
D&D Beyond character sheets. Default 10 seconds.
Usage
Everything happens automatically. When any of the supported properties are changed in data source, Tale Spire will be
updated with the interval number of seconds.
The sample D&D Beyond configruation, the following data is extracted and updated...
The current HP and max HP is transferred to the Tale Spire asset HP.
The current AC and the shield modified AC are transferred to Stat 1. Expressed as AC without shield of AC with shield.
The used HD of and max HD is transferred to Stat 2. Expressed as used HD of max HD.
Operating Status
In the bottom right side of the screen the word "Link" is visile when this plugin is running. The color of this word
indicates the success of syncing activity:
Blue = In-Between syncs.
Green = Last sync was successful.
Red = Last sync had at least one failure.
Centralized vs Distributed Configuration
There are two ways in which this plugin can be used: Centralized and Distributed.
Centralized: The GM configures all D&D Beyond characters in his/her BeyondLinks.json. All other players do not have
the plugin active. Disadvantages: Larger stress on single device. Advantages: Other players don't needs
to have this plugin at all, so other players could even be using an unmodded version of TaleSpire.
Distributed: Each player configures his/her BeyondLinks.json with their own characters. Disadvantage: Each player needs
to have the plugin. Advantage: The processing is distributed between many devices so les powerful devices
are needed.
Limitations
- The D&D Beyond example uses the last armor listed on the character sheet regardless if it is being worn or not.
- The D&D Beyond example does not recognize Unarmored AC bonus (like that obtained by Monk or Barbarian). As a work
around you can add the corresponding armor (that would yield the same AC) to t
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: