AssetNavigationGeneralExecutionLibraryPlugin

v2.3.1·Updated 2024-11-30

CALP Replacement. Allows Asset Bundle based asset (such as those) in Talepsire.

About this mod Author’s original text

Asset Naviagtion & General Execution Library (ANGEL) Plugin

This is an unoffical Talespire plugin which allows use of Asset Bundle custom content assets in Talespire.

Typically these assets are obtained via R2ModMan but can be obtained by other means as

long as the containing folder follows the R2ModMan deployment process.

This plugin replaces Custom Asset Library Plugin (CALP) and eventually will integrate the functionality of

Custom Asset Library Plugin Integrated Extension (CALPIE) but CALPIE functionality has not been integrated

yet.

Supported Features:

  • Basic Static Asset Bundle Assets - Spawns with own base
  • Aura/Effects - Spawns attached to selected mini
  • Filters - Spawns attached to the camera
  • Audio - Allowing playin asset audios
  • Animate - Allowing playing asset rigged animations
  • Blendshape - Allowing playing blendshape sequences
  • Morph - Allows swapping between Angel assets
  • Variants - Allows swapping between Angel assets
  • Size - Allows info.txt file to dictate the default base size
  • Analyze - Diagnostic tool for analyzing assets

Change Log:

2.3.1: Fix bug with flying mode offset

2.3.0: Added delay option to sequencer

2.3.0: Bug Fix for looping sequences

2.2.0: Added Blendshapes' Sequencer

2.2.0: Changed assets file to a simple list to make it easier to tweak

2.2.0: Added missing Angel.Portrait.png

2.1.1: Corrected audio and animate target on player devices

2.1.0: Audio and animations are requested on all player's devices

2.0.0: Added support for external plugin content handlers allowing other plugins to handle additonal file formats

1.9.9: Fixed issue with reloading ANGEL assets whose size has been changed though GM Tools

1.9.7: Restored ANGEL creature icons

1.9.6: Enforce animation order

1.9.6: Relocate the cache folder

1.9.5: Fixed bug with removal of weather effects on player devices

1.9.4: Migrated Link change detection from SetLink to DataChanged

1.9.4: Improved logging

1.9.4: Refectored some code

1.9.2: "Hid" required base, when flying, in the flying base.

1.9.1: Bug fix for flying (temporary).

1.9.0: Modified how filters are spawned and removed to fix filter persistence.

1.8.0: Bug fix for players not being able to see ANGEL content.

1.7.1: Note: This version breaks Fly Mode. This is being worked on.

1.7.1: Bug fix for Line Of Sight issue. This uses a new base for ANGEL assets.

1.7.0: Changed Angel content attachment point to allow compatibility with fly mode.

1.7.0: Optimized Show/Hide code for greater performance.

1.6.3: Added warning about perforance when running debug or trace diagnostics.

1.6.2: Moved visibility logging from debug to trace (improving performance when running debug).

1.6.1: Sorted menu groups.

1.6.0: Fixed stealth mode.

1.5.5: Added Variants.

1.5.5: Added Size.

1.5.5: Added Aura Modifiers.

1.5.1: Morph bug fix and re-assignment of default binding keys.

1.5.0: Basic morph functionality added.

1.4.0: Added rigged animation functionality.

1.3.0: Fix bug with filters coming back.

1.3.0: Added custom sound.

1.3.0: Added custom mini analysis function.

1.2.1: Repack with missing filter icon. No plugin change.

1.2.0: Added Filters

1.1.0: Added Aura/Effects

1.0.0: Initial Release

Installation:

  • Install using R2ModMan or simlar means
  • The first time you select a Asset Bundle custom content mini, the windows will ask if you want to

download a base (unless your Talespre is set up to automatically accept all downloads). Confirm the download.

This should only happen once and download the base that is used with the asset bundle custom content.

NOTE: If you have assets installed that were registered from CALP, you will need to unregister them or uninstall

and re-install them before ANGEL plugin will be able to see and register them.

Usage:

The plugin provides a asset library similatr to the core library but showing only asset bundle

based assets. The library is navigated in a similar manner to the core library.

`Left Hand Icons`: These indi

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

bbepisTaleSpire-BepInExPackbrcoding-SetInjectionFlagPluginLordAshes-LoggingPluginLordAshes-FileAccessPluginLordAshes-AssetDataPlugin

File & checksum

Filename
AssetNavigationGeneralExecutionLibraryPlugin-2.3.1.zip
File size
12.7 MiB