AnimateMenuPlugin
Trigger Animations From Radial Menu.
About this mod Author’s original text
Animate Menu Plugin
This unofficial TaleSpire plugin for triggering animations from the radial menu. Animations are auto detected or specified
in a configuration file by BoardAssetId. Supports rigged, blendshape and sound.
This plugin, like all others, is free but if you want to donate, use:
Change Log
1.2.0: Rewrite menu code to show menu only when mini has animations
1.1.0: Updated for compatibility with BR update
1.0.0: Initial release
Install
Use R2ModMan or similar installer to install this plugin.
Usage
- Select the mini. This is required at least once before opening the mini's radial menu.
- Right click the mini to open the radial menu.
- Select the animations selection
- If animations are available they will be listed.
- Select the desired animation to trigger it.
Automatic Configuration
If a file named after the BoardAssetId with an extension of `Animate` is not found for the selected mini then the
animations are detected automatically and ordered in alphabetical order.
Note: Animations are detected the first time the mini is selected.
Manual Configuration
To provide a manual configruation for an asset, create a file with the BoardAssetId and an extention of `Animate`.
The board asset id can be obtained from the plugin's logs or from the index.json files generated by CALP (if the feature
is turned on in the CALP configuration). The format of the file is as follows:
[
{"name": "Fly", "rigged": 1, "blendShape": null, "sound": -1},
{"name": "Breath", "rigged": 2, "blendShape": null, "sound": -1},
{"name": "Idle", "rigged": 3, "blendShape": null, "sound": -1}
]
Where `name` is the name that will appear in the menu.
Where `rigged` is the name or index of the rigged animation to be triggered. Set to null to not trigger an animation.
Set to -1 to stop a rigged animation.
Where `blendShape` is the index of the blend shape animation to be triggered. Set to null to not trigger an animation.
Set to -1 to stop a rigged animation.
Where `sound` indicates if a sound will be played. Set to 1 to play a sound. Set to 0 to stop playing a sound.
Set to -1 to not change the current sound.
For best results use names not indexes.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: