Resources can be built/moved + buildings do not lose durability

by Liuxiaoqi·v3.0·Updated 2022-10-07

Natural resources can be moved and constructed + buildings and natural resources will not consume durability after being moved

Screenshots 1 screenshots

About this mod Machine translation

Natural resources can be moved and constructed + buildings and natural resources will not consume durability after being moved

**Since the creative workshop has been opened, my Taiwu MOD will only be uploaded to the creative workshop in the future, and the MOD station will no longer be updated**:

**Main functions:**

  • Planning building functions can move natural resources (rubble piles, stone mountains, Feng Shui dragon caves, etc.)
  • The construction function can build natural resources (rock piles, stone mountains, Feng Shui dragon caves, etc.)
  • Buildings and natural resources will not consume durability after being moved.

**3.0 update (2022/10/7)**

It has been adapted to the test branch on October 7th and will be compatible after the official branch is updated.

**2.0 update (2022/10/5)**

Added the function of building natural resources. Since I have only played in the early stages and the test is limited, using this function may become popular, so please use it with caution.

**Original intention of production:**

After the official update of the planned building function, the author of the mobile building MOD stopped updating it. The obsessive-compulsive farming party felt uncomfortable, so they tried to make this MOD.

Thanks to the forum author geleisisisi for providing the code and ideas:

Thanks to MOD station author 630444540 for providing ideas:

**Notice:**

  • Special buildings such as Taiwu Village and Taiwu Ancestral Hall are still not movable (ps: another MOD by the forum author WeskerMo can move all buildings, which can be selected as needed:

)

  • Resource buildings need to move together with the natural resources, otherwise they will not work.
  • The placed resource buildings need to be re-planned before they can be connected to the newly built natural resources.
  • If you have any bugs, you can leave a message in the creative workshop under the MOD, and I will fix it as I see fit.

**Installation method:**

  • Throw the "ResourceCanMove" folder into the "The Scroll Of Taiwu\Mod" folder
  • Check and enable it in the module selection on the main interface of the game.
  • **The three functions of mobile resources, construction resources and durability do not affect each other and can be used independently**

**MOD History:**

*1. Yesterday, Taiwu said that my MOD destroyed the game files, resulting in frequent red letters, which scared me and quickly removed the MOD. But after many rounds of testing (unsubscribe and delete all modules→→delete and reinstall the game→→re-open the file, click on the planning building and a popular prompt "NullReferenceException: Object reference not set to an instance of an object" will appear)

I can say with certainty that the red text in the planning and the lack of a confirmation button are official bugs, and I won’t take the blame for them! My MOD is not that good at tampering with game files!

  • There is currently a BUG in the official planning building, so I referred to this author's code and skipped the official BUG. After the official planning BUG is fixed, I will change it back to my code (my code only removes the determination of whether it is a resource and retains the determination of other buildings)
  • The test branch has officially fixed the BUG in the red letter of planning, so I have reset the relevant code of "Natural resources can be moved" back to my original version, that is, deleted the code of "Skip all judgments". This will cause the Taiwu Ancestral Hall and the buildings under construction to no longer be moved (also eliminating many BUGs). Players of the official branch please wait patiently for the official update. *

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
资源可建造/移动+建筑不掉耐久
File size
466.8 KiB