Insight - Numerical Analysis v1.0.8

by _22257173·v1.0.8·Updated 2022-10-06

The numerical calculation methods for character attributes, resource income, and reading efficiency are displayed on the character menu/building management/reading page.

Screenshots 8 screenshots

About this mod Machine translation

The numerical calculation methods for character attributes, resource income, and reading efficiency are displayed on the character menu/building management/reading page.

**Joined**~~Crazy Thursday~~**Creative Workshop, no longer maintained**

**v1.0.8 corresponds to the official version v0.0.20.1**

Note that it cannot be used for the test version v0.0.22.4-test because only one file is allowed to be sent. **Please download the test version mod from nga**

Function 1: Character menu, when the mouse hovers over some character attributes, the specific source of the value is displayed:

Supported properties:

Function 2: Building menu, showing the numerical source of resource income

Only supports "resource" income, such as food materials, gold and iron, etc.

Function 3: Reading interface, showing the source of reading efficiency values

Show detailed values: this mod switch

Information level: The higher the level, the more detailed it is displayed. It does not take effect on the reading and construction interfaces.

Display redundant information: When closed, some 0 bonuses will be hidden to make the interface simpler

Q&A

The values ​​shown can be confusing in some ways, this is usually because this is how the game calculates it internally, it could also be due to a bug or I'm just being lazy.

Basic description: Values ​​are divided into 123 levels

Generally speaking, each level 1 value is the sum of all level 2 values ​​below calculated from top to bottom (referring to the calculated results, not necessarily all additions), and the level 2 value is the sum of the level 3 values ​​below. If not, it is 100% a bug.

The exception is the "check value" at the bottom, which is the sum of all level 1 values. It should be consistent with the value displayed on the game panel. If it is inconsistent, it is 100% a bug (but consistency does not mean it is 100% correct)

Q: Why don't you write the bonus and penalty of your attribute together? Still want to divide them so widely? Why does the combat difficulty show -?

This is what’s inside the game

There is a multiplication factor for combat difficulty, but no matter what it is, it does not take effect on Taiwu (either it is multiplied by 100%, or it is not calculated), so it displays -

In the picture, there happens to be a Taiwu who does not take the combat difficulty bonus, so it seems that the bonus and penalty can be combined, but in fact it cannot.

The actual calculation is: (base value + bonus) * combat difficulty + penalty

So it must be written separately

Q: I found that the multiplication factor in your effect and attribute bonus are always the same. Why not combine the bonus together and write a multiplication factor?

This is what’s inside the game

The actual calculation is: rounding [(equipment + food + skill) * multiplication ratio] + rounding [effect * multiplication ratio]

Merging will affect the calculation results, so it cannot be merged.

Q: The attribute bonus in the previous life should be valid in all previous lives, why are you just ignoring it here?

This is the case inside the game. There are only one bug in the game.

In order to be consistent with the panel, I can only count one.

Q: How did the layout of Charm change? How to display a bunch of decimal points? Why is the multiplication factor not written at the end?

I changed the formatting to prevent the information from being too long and exceeding the window.

Decimals are displayed because this is the case internally in the game. It is calculated using decimals.

The multiplication calculation is written in the middle because it is like this inside the game, following the top-to-bottom calculation method: Appearance = Base Value * Multiplier + Wrinkles + Clothes

Q: Why are there two multiplication calculations in some places? Why not combine them into one multiplication calculation?

Because there are two, they are different things, multiply them separately

Internally: multiply the first multiplication factor, roun …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
洞察v1.0.8 - 数值解析
File size
34.9 KiB