New Sponsor MOD + Water, Electricity and Building MOD "Future Industry"

by 今昔何惜·v1.0·Updated 2018-07-11

新赞助商MOD+水电气建筑MOD“未来工业”

About this mod Machine translation

I heard that P Club has released a new game, and it also uses a new engine (ancestor core?). I must give it a try.

After downloading the game, I couldn’t help but feel a little embarrassed when I saw the MOD option. No, I haven’t played it for an hour since I got off work...

After tinkering with it, it finally works normally. I posted it for everyone to enjoy (it seems that some forum friends posted it first, so you can choose what you like)

Sponsor description:

Difficulty bonus: 11% (written in the editor, the actual game does not see the 1% (hands down...

Initial capital: 10000000

R&D for each piece of technology: 100,000

New breakthroughs in science and technology: 500,000

New Breakthroughs in Science and Technology (Immigration) Volunteer Addition: 30

Rocket load: 1,000,000kg (after all, I am a science fiction enthusiast... I can’t bear to set the target too high (a little knowledge: the current maximum load seems to be about 100,000kg)

Starting rocket: 5 rounds

Rocket price: 100,000 (after all, as the load capacity increases, the price will also increase, but it is just a matter of technology)

You can use funds to recruit refugees and immigrants, the price is 100

(There are also two European bonuses. I don’t know if they are effective so I won’t write about them. Regarding the probability of singular points)

Some supplies are defaulted, you can add or subtract as you wish.

Then there’s the sponsor country…of course our beloved five gangsters from the United Nations (this option is related to the proportion of nationality of the colonists you recruit)

China and the United States each have 30, Maozi has 20, and Britain and France have 10.

Building MOD Description:

The water, electricity and gas three-in-one building package from Future Industry can be found in the Miracle Page (Pentagram)

Water and gas output 5, no maintenance required (original model, but no special effects, the editor function is not fully understood yet)

The electricity output is 100, and no maintenance is required (because the poster does not know how to script, the string generator cannot be opened and closed, so he simply changed it to another model)

usage:

After downloading the compressed package. Unzip it to "System Disk:\Users\Your Name\AppData\Roaming\Surviving Mars\Mods". If not, create one yourself.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
新赞助商MOD+水电气建筑MOD“未来
File size
3.9 KiB
SHA-256
f2c4ff15df03012576a384ed5738e72d531932adfd9c2c995471bc2278331e60
Stored at
2026-10-08 17:59