SBG Haptics
bHaptics tactsuit support for Super Battle Golf.
About this mod Author’s original text
SBG Haptics
bHaptics tactsuit support for Super Battle Golf. Feel the game through haptic feedback tied to in-game events.
Requirements
- BepInEx installed
- bHaptics Player running in the background
- A compatible bHaptics device (e.g. TactSuit X40, X16, Pro)
- _Note: This was built only using the TactSuit Pro. Some patterns are from the default library and may feel a bit wonky with other peripherals._
Haptic Events
Movement
| Event | Trigger |
|---|---|
| Jump | Jumping as a player or diving |
| Land | Landing after a jump or dive; stronger impact from dive landings and jump pads |
| Dive | On dive start |
| Respawn | On respawn |
| Player collision | Colliding with the environment while knocked out or frozen; intensity scales with impact velocity |
Golf
| Event | Trigger |
|---|---|
| Golf swing hit | Hitting with your club; intensity scales with swing power |
| Overcharge | Looping feedback while swing charge exceeds 100%; stops on release |
| Hole scored | Scoring a hole |
Items — Using
| Event | Trigger |
|---|---|
| Airhorn | Using the airhorn item |
| Coffee | Using the coffee item |
| Electromagnet | Activating the electromagnet |
| Orbital laser | Activating the orbital laser |
| Elephant gun shot | Firing the elephant gun |
| Dueling pistol shot | Firing the dueling pistol |
| Rocket launcher shot | Firing the rocket launcher |
| Freeze bomb shot | Firing the freeze bomb |
| Landmine plant | Placing a landmine |
| Landmine stomp | Stomping the landmine into the ground |
Items — Getting Hit
| Event | Trigger |
|---|---|
| Small explosion | Hit by a landmine or rocket launcher |
| Elephant gun hit | Hit by the elephant gun |
| Pistol hit | Hit by the dueling pistol |
| Frozen | Hit by the freeze bomb |
| Shield deflect | Hit by an item while electromagnet shield is active |
| Orbital laser hit | Eliminated by the orbital laser (center or periphery) |
| Generic hit | Hit by any other item |
Golf Cart
| Event | Trigger |
|---|---|
| Cart ride rumble | Continuous loop while riding a grounded cart above speed threshold |
| Cart honk | Honking the cart horn (driver only) |
| Cart collision | Cart colliding with something; intensity scales with impact velocity |
| Cart jump | Jumping with the golf cart or hitting a jump pad in a cart |
World
| Event | Trigger |
|---|---|
| Jump pad | Launching off a jump pad as a player |
| Checkpoint | Activating a checkpoint |
Inventory
| Event | Trigger |
|---|---|
| Item pickup | Picking up an item from a spawner |
| Item select | Selecting an item slot |
| Item deselect | Deselecting an item slot |
UI
| Event | Trigger |
|---|---|
| UI hover | Hovering over an active button |
| UI click | Clicking an active button |
General
| Event | Trigger |
|---|---|
| Game start | Main menu intro shown; useful for confirming bHaptics is connected |
Installation
- Install BepInEx if you haven't already
- Drop the BepInEx/ folder from this package into your Super Battle Golf game directory
- Launch the game with bHaptics Player running
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: