RandomWind

v1.0.0·Updated 2026-10-10

Adds a Random option to the Wind dropdown: a uniform wind speed between a configurable min and max, rolled each hole.

About this mod Author’s original text

RandomWind

Adds a Random entry to the Wind dropdown in the match setup menu. Each hole, the host rolls a uniform

wind speed between a configurable minimum and maximum (default 0-99 km/h, 99 being the top of High).

Host-only

Only the lobby host needs the mod. Wind speed and angle are sent to every player by the game's own

networking, so players without the mod get the correct wind. The Random entry only exists in the host's

menu, so a player without the mod may see a different label for that setting.

Config (com.sbg.randomwind.cfg)

| Key | Default | Meaning |

|---|---|---|

| MinWindKmh | 0 | Lowest speed the Random option can roll (0-100) |

| MaxWindKmh | 99 | Highest speed the Random option can roll (0-100) |

| LowWindBias | 1 | 1 = every speed equally likely. Higher skews toward the minimum (see below) |

| NoWindChancePercent | 0 | Extra chance (0-100) a hole rolls exactly the minimum, e.g. no wind when min is 0 |

| UseDropdownOption | true | Add the Random entry to the Wind dropdown |

| FallbackOverrideEnabled | false | Roll every non-Off wind setting in the min/max range instead of its tier. Use if the dropdown entry breaks after a game update |

If min is set above max they are swapped. A rolled speed of 0 hides the wind widget, same as Off.

Shaping the odds

The default is a flat roll, so over 0-99 exactly half of all rolls are 50 km/h or more, the average is

about 49.5 (vanilla Medium averages about 40), and exactly 0 comes up 1% of the time. If that feels too

windy, lower MaxWindKmh or skew the roll with LowWindBias:

| Setting (range 0-99) | No wind | Under 20 | 20-60 | Over 60 | Average |

|---|---|---|---|---|---|

| LowWindBias 1 (default) | 1% | 20% | 41% | 39% | 49.5 |

| LowWindBias 1.5 | 4.6% | 34% | 38% | 28% | 40 |

| LowWindBias 2 | 10% | 45% | 33% | 22% | 33 |

NoWindChancePercent adds to those figures. For example LowWindBias 1.5 with NoWindChancePercent 10

gives roughly 14% no-wind holes.

Notes

  • Random is stored as value 5 in the saved lobby settings. If you uninstall the mod, a vanilla host loads

5, which the game does not know, so there is no wind until you pick another option.

  • The angle is rolled by the game as usual (0-359 degrees).
  • Works with MatchSeed: with both installed, Random wind is part of a replayable seed. Changing

LowWindBias, NoWindChancePercent or the min/max changes the result for a given seed.

  • If a game update breaks the dropdown entry, set UseDropdownOption = false and

FallbackOverrideEnabled = true to apply the min/max range to the game's normal wind settings.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
RandomWind-1.0.0.zip
File size
13.0 KiB
SHA-256
e428d19ff846920c444d603be031042b69765cbfac5a91855c1c1cb80b433559
Stored at
2026-10-12 01:01