NowWatchThisDrive

v0.4.1·Updated 2026-07-21

Replaces the nice-shot announcer line with the now-watch-this-drive clip on a 100% charged swing.

About this mod Author’s original text

NowWatchThisDrive

Replaces the announcer's "nice shot" audio with the classic "now watch this drive" clip whenever

you pull off a 100%-charged swing. In multiplayer, if other players in the match also have the

mod installed, the clip is replicated to every client and played from the swinger's world

position.

Install

Via r2modman or Mod Manager —

search for Cray-NowWatchThisDrive and install.

Manual install: drop both files into

/BepInEx/plugins/Cray-NowWatchThisDrive:

  • NowWatchThisDrive.dll
  • NowWatchThisDrive.wav

Requires BepInExPack 5.4.2305.

How it works

Super Battle Golf has Unity's native audio disabled and routes everything through FMOD. The

mod preloads the bundled WAV through FMODUnity.RuntimeManager.CoreSystem.createSound, then

Harmony-prefixes CourseManager.PlayAnnouncerLineLocalOnly — when the announcer would play

NiceShot, we play the override clip instead and skip the vanilla FMOD event. Every other

announcer line (hole-in-one, overtime, …) is untouched.

In multiplayer, the mod does not send any custom network messages. Instead, it follows the game's

existing replicated SwingNiceShot VFX event and plays the clip as 3D FMOD audio from that

position on each modded client. Players without the mod keep vanilla behavior and are not affected.

Building from source

Requirements:.NET SDK 7.0+, a Super Battle Golf install (Steam default path is auto-detected).

git clone

cd SBG-now-watch-this-drive

dotnet build -c Release

Override the game path or r2modman profile by copying Developer.props.example to

Developer.props and editing.

Swapping the audio clip

Source WAV is Audio/NowWatchThisDrive.wav (16-bit PCM, 44.1 kHz stereo). Replace the file and

rebuild. If starting from an mp3/ogg, convert first:

ffmpeg -y -i source.mp3 -acodec pcm_s16le -ar 44100 -ac 2 Audio/NowWatchThisDrive.wav

Packaging

pwsh tools/package.ps1

Produces artifacts/Cray-NowWatchThisDrive-.zip ready to upload.

Releasing

Automated via.github/workflows/release.yml — publishing a

GitHub Release uploads the attached zip.

One-time setup. Add a _TOKEN repository secret (Settings -> Secrets and

variables -> Actions). The token comes.io/settings/teams/ under the Cray team.

Cut a release:

  • Bump version_number in manifest.json and add a CHANGELOG.md entry.
  • Commit + tag + push.

git commit -am "Release v0.3.0"

git tag v0.3.0

git push --follow-tags

  • Build the zip locally (CI can't build — hosted runners don't have the game DLLs).

pwsh tools/package.ps1

  • Create the GitHub Release with the zip attached; the workflow publishes on release.published.

gh release create v0.3.0 artifacts/Cray--.zip --notes-file CHANGELOG.md

Credits

  • Icon / cover art by MultipleBees — the original full-resolution artwork lives in

cover-art/ alongside an attribution note.

License

MIT — see LICENSE.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
NowWatchThisDrive-0.4.1.zip
File size
308.8 KiB