MultiGoals
Team modes and custom game rules for SuperBattleGolf: Goals Required 1-100, Team Chaos, Team Competitive, team scoring sync, TAB progress UI, and team-colored name tags for modded clients.
About this mod Author’s original text
SBG MultiGoals
Team modes and custom game rules for Super Battle Golf.
Features
- Goals Required slider (1-100) in the MultiGoal tab.
- Score for each goal toggle.
- Points per goal slider (1-100).
- Game Mode selector with Standard, Team Chaos, and Team Competitive.
- Teams Count slider (2-4).
- Host-controlled player-to-team assignment in lobby.
- Competitive scoring mode: Simple (Decrement).
- Team scores and goal progress shown in TAB.
- Team tags in TAB name column: [Team 1], [Team 2], etc.
- Team-colored player names in TAB.
- Team-colored world name tags above player heads.
- Host-to-client mod sync for team assignments and goal counters.
Scoring Summary
- Standard: default round flow + optional Score for each goal bonus.
- Team Chaos: goals are counted for the whole team.
- Team Competitive: each player finishes their own goal count, points are applied to team members according to mode rules.
Recommended Match Settings
- For team modes, use Player Speed = 200%.
- For team modes, disable the game's standard bonus scoring.
- For Team Competitive, it is recommended to disable Score for each goal.
Gameplay Ideas
- Different combinations of modes and options allow many play styles.
- In Team Chaos, part of the team can switch to attack/defense while the rest focus on scoring goals.
- Combine team modes with Hit other player's balls to turn matches into full chaos.
Host And Client Requirements
- All mod logic works even if the mod is installed only on the host.
- Clients without the mod can still join and play with the host's active rules.
- For team info and goal counters in TAB (and other custom visuals), it is recommended that all players install the mod.
Installation
- Place this package into the game folder so the DLL ends up at BepInEx/plugins/SBGMultiGoals/SBGMultiGoals.dll.
Version
- 1.8.0
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack