ForeverGolfCart
Hold Q to spawn a pastel-tinted golf cart you immediately drive. Empties after exit, so you can summon a fresh cart whenever you need one.
About this mod Author’s original text
ForeverGolfCart
Hold Q to summon a golf cart — every player with the mod can do this on demand instead of
hunting for the rare cart pickup. The cart appears at your feet, you're seated as the driver
automatically, and the moment you step out of an empty cart it despawns so the world doesn't
fill up with abandoned carts.
The summoned cart is tinted with a random pastel hue so you can tell it's not a vanilla
spawn at a glance.
Configuration
BepInEx/config/sbg.forevergolfcart.cfg:
- Spawn.HotkeyHoldDuration — seconds you have to hold the hotkey before the cart spawns
(default 0.4).
- Spawn.SummonKey — KeyCode for the summon button (default Q).
- Visuals.PastelTintEnabled — toggle the tint (default true).
Limitations / known gaps in v0.1
- True rebinding through the in-game controls menu isn't wired in — KeyCode config only.
- Pastel tint is computed locally at spawn time; modded clients will see slightly different
hues unless someone wires up a synced color message.
Build / deploy / release
dotnet build -c Release
pwsh tools/package.ps1
gh release create vX.Y.Z artifacts/Cray-ForeverGolfCart-.zip --notes-file CHANGELOG.md
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: