FreeCamera

v1.0.0·Updated 2023-09-23

Get those nice pictures with the Free Camera Mode

Screenshots 2 screenshots

About this mod Author’s original text

Sunkenland Mod Template

Welcome to the Sunkenland Mod Template by Azumatt! This repository provides a.NET template for quickly scaffolding mods

for Sunkenland.

Prerequisites

-.NET SDK (version you're targeting, e.g.,.NET 5.0 or later)

  • Git
  • JetBrains Rider or Visual Studio (optional for GUI-based installation)

Features

  • This mod template automatically packages your mod into a.zip file when in Release mode as well as.
  • The contents of the zip file come folder. Make sure you're updating the manifest.json with your relevant information.
  • The README.md at the project root is auto copied folder, to keep both the same and auto-packaging a breeze.
  • The zip files will auto append the version string when you change the version in the Plugin.cs file and places it inside of the project's folders (respectively).
  • A copy of the compiled mods will be placed in your specified output folders from the environment.props file.
  • It also includes a.gitignore file for use with Git.

Installation

Using Command Line

  • Clone this repository:

git clone

  • Navigate to the directory:

cd FreeCamera

  • Install the template:

dotnet new install./

This will install the Sunkenland Mod Template locally and make it available as a dotnet template.

Using JetBrains Rider

  • Open JetBrains Rider.
  • Go to File > New Solution.
  • On the left, click More templates.
  • Click on the button in the middle that says "Install Template".
  • Navigate to the directory where you cloned the FreeCamera repository and select the root folder. Usually in the path of C:\Users\YourName\RiderProjects\FreeCamera

folder.

  • The template should now be available in the list.
  • Now, when you create a new project, you can select the template from the list on the left after stating you want to create a new solution. Make sure that you select the checkbox for Put solution and project in the same directory for the template to work properly.

Usage

Using Command Line

Once installed, create a new project with the template:

dotnet new slmt -n YourModName --AuthorName "Your Name"

Replace YourModName with the desired name for your mod project and "Your Name" with your desired author name. The

author name will default to "Azumatt" if not specified.

Parameters

  • -n or --name: Name of the output directory and the project.
  • --AuthorName: The name of the mod's author. Default is "Azumatt".

Feedback and Contributions

Feedback and contributions are welcome! If you find a bug or wish to request a feature, please open an issue.

For contributions:

  • Fork the repository.
  • Create a new branch with your changes.
  • Submit a pull request.

License

This project is licensed under the MIT License.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

SunkenlandModding-BepInExPack_Sunkenland

File & checksum

Filename
FreeCamera-1.0.0.zip
File size
29.7 KiB