extra food
extra food
Screenshots 1 screenshots
About this mod Machine translation
extra food
Added some craftable food to Subnautica. Some of these resemble nutrient blocks.
A new maker tab is also created to hold them.
Requires: CustomCrat2
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There are 4 foods added to Subnautica in this mod, made by me. All of these can be found in the Other Crafting Tools tab under "Sustenance." They are all unlocked from the start.
- Canned Creepvine
"Creepvine comes in a jar. It tastes like wet grass. Not very filling, but hydrating."
Ingredients: 6 Creepvine Samples
1Titanium
Food: +15
Water: +30
- Condensed voyeur
"Densely processed food made from pickled Peepers. Very filling, but dehydrated."
Ingredients: 2 Cured Peeper
1 salt
Food: +64
Water: -4
- Fish sauce cubes
"Densely processed food made from aged Reginalds. Very filling, but dehydrating."
Ingredients:2 Cured Reginald
1 salt
Food: +80
Water: -4
- Energy Bars
"Intensively Processed Foods Made from Exotic Energy Sources and the Structure of Chinese Potatoes."
Ingredients:1 Ion Cube
2Chinese Potato Plants
Food: +50
Installation: Place the CustomCraft2SML folder inside the QMods folder. Don't worry if a folder with that name already exists.
If you find any bugs or incompatible mods please leave a comment and I will try to reply and resolve the issue.
Unistall: There are two steps to uninstalling this mod.
- Delete ExtraFoodItems.txt and ExtraFoodItemsTab.txt from C:\Program Files (x86)\Steam\steamapps\common\Subnautica\QMods\CustomCraft2SML\WorkingFiles
- Delete EFA1.png, EFA2.png, EFA3.png, EFAcan. png from C:\Program Files (x86)\Steam\steamapps\common\Subnautica\QMods\CustomCraft2SML\Assets
NOTE: This is my first time uploading to . Constructive criticism is encouraged and appreciated.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.