enzyme battery
enzyme battery
Screenshots 5 screenshots
About this mod Machine translation
enzyme battery
This adds a very expensive set of post-race batteries to the Subnautica.
This adds to a very expensive set of post-game batteries. Made from hatching enzymes, radiation and other materials, the cells supply 1000 power each and the cells supply 2000.
I created this mainly to learn the basics of building projects in mods, mostly from the code of MidGameBatteries.
This mod is compatible with MidGameBatteries. If you have MidGameBatteries installed, it will check and add these to the custom battery menu it creates. Since these are considered ion batteries, they will also work in the Alien Rifle mod's Alien Rifle (however, when loaded, the mod will replace them with standard ion batteries).
Project ID: enzymebattery, enzymepowercell
Require:
- Modification Assistant/SMLHelper
Known issues
- If you don't have MoreCyclopsUpgrades installed, installing 6 of them in Cyclops will show the maximum available power as "12000/1200". Don't worry, all 12,000 units are available.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.