PropHunt
A prop-hunt gamemode for STRAFTAT: seekers are blinded and frozen while props disguise as world objects, then the hunt begins. Every player in the lobby needs the mod.
About this mod Author’s original text
PropHunt
A prop-hunt gamemode for STRAFTAT. Some players are seekers; everyone
else is a prop who disguises as an ordinary world object and tries not to be
found. The seekers are held blind and frozen through a short hide phase, then the
hunt begins.
Every player in the lobby must run the same version of this mod — the host
can't start the mode otherwise (see Requirements).
The gamemode
Each take runs in two phases:
- Hide. The seekers are frozen in place and given a blackout overlay while the
props scatter. A prop presses the disguise key while looking at a nearby object
to become that object — a crate, a sign, a light fixture, whatever they're
aiming at. Props can rotate the disguise to line it up, and (by default) re-pick
a different object on a short cooldown.
- Hunt. The seekers are released and go looking. Props stay disguised and run
when spotted.
Winning a take:
- Seekers win by finding and eliminating every prop before the hunt timer runs
out.
- Props win if the hunt timer expires with a prop still alive — the seekers go
down and the props take it. After a props win, the map change is held for a few
extra seconds so the eliminated seekers can see where the props were hiding.
Roles rotate: seeker duty passes round-robin through the players from one take to
the next, so everyone gets turns hiding and seeking.
What each side experiences (all tunable — see Config):
- Props get a health boost when the hunt starts so a discovered prop can
survive the first burst and run, can rotate and (optionally) re-pick their
disguise, and are forced to auto-taunt on a timer during the hunt — the
vanilla taunt sound, played louder, so hiding isn't perfectly silent.
- Seekers are blinded and frozen during the hide phase, then take a small
amount of self-damage for every shot that misses a prop (so blind-firing
the room has a cost), with a short window after each shot in which a hit on a
prop cancels the penalty.
- A disguised prop is solid by default — the seeker can stand on it, jump off
it, wall-jump against it — but it never blocks bullets; shots always resolve
against the prop's real hitbox.
The mod flags itself as not vanilla-compatible, so the game's matchmaking
keeps PropHunt lobbies separate from vanilla ones. This is deliberate: it stops a
player without the mod from joining a public game mid-match, where they'd see
every disguised prop as a plain player model and wreck the take.
Requirements
- BepInEx pack (listed as a dependency; a mod manager installs it for you).
- Every player in the lobby needs PropHunt, on the same version. The mod
performs a handshake with each player before it will arm. If someone is missing
the mod or is on a different version, the host's attempt to start the mode is
refused, and the mod logs exactly who is missing or mismatched. This is by
design — the gamemode only works when everyone is running it.
How to use
- Everyone in the lobby installs PropHunt (same version).
- The host selects Prop Hunt in the lobby's gamemode dropdown. (A
host-only in-map hotkey, F6 by default, arms/disarms it as a fallback.)
- Play. Roles, phases and timers are handled automatically.
Default keys (all rebindable in the config):
| Action | Key |
| --- | --- |
| Disguise as the object you're looking at (prop) | F |
| Rotate disguise counter-clockwise (prop) | Q |
| Rotate disguise clockwise (prop) | E |
| Host arm/disarm fallback | F6 |
Config
All settings live in BepInEx/config/landa.straftat.prophunt.cfg (created on first
run). Values are read live, so most edits take effect without a restart.
PropHunt.General
| Key | Default | Description |
| --- | --- | --- |
| Enabled | true | Master toggle. When false the mod never arms and passes through. |
| ToggleModeKey | F6 | Host-only fallback key to arm/disarm the mode in-map. |
| DisguiseKey | F | Prop: disguise as the world object you're looking at (6 m range). |
| SkipIntro | true | Skip the map intro banner/countdown while armed so the
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: