PropHunt

v1.2.1·Updated 2026-07-07

A prop-hunt gamemode for STRAFTAT: seekers are blinded and frozen while props disguise as world objects, then the hunt begins. Every player in the lobby needs the mod.

About this mod Author’s original text

PropHunt

A prop-hunt gamemode for STRAFTAT. Some players are seekers; everyone

else is a prop who disguises as an ordinary world object and tries not to be

found. The seekers are held blind and frozen through a short hide phase, then the

hunt begins.

Every player in the lobby must run the same version of this mod — the host

can't start the mode otherwise (see Requirements).

The gamemode

Each take runs in two phases:

  • Hide. The seekers are frozen in place and given a blackout overlay while the

props scatter. A prop presses the disguise key while looking at a nearby object

to become that object — a crate, a sign, a light fixture, whatever they're

aiming at. Props can rotate the disguise to line it up, and (by default) re-pick

a different object on a short cooldown.

  • Hunt. The seekers are released and go looking. Props stay disguised and run

when spotted.

Winning a take:

  • Seekers win by finding and eliminating every prop before the hunt timer runs

out.

  • Props win if the hunt timer expires with a prop still alive — the seekers go

down and the props take it. After a props win, the map change is held for a few

extra seconds so the eliminated seekers can see where the props were hiding.

Roles rotate: seeker duty passes round-robin through the players from one take to

the next, so everyone gets turns hiding and seeking.

What each side experiences (all tunable — see Config):

  • Props get a health boost when the hunt starts so a discovered prop can

survive the first burst and run, can rotate and (optionally) re-pick their

disguise, and are forced to auto-taunt on a timer during the hunt — the

vanilla taunt sound, played louder, so hiding isn't perfectly silent.

  • Seekers are blinded and frozen during the hide phase, then take a small

amount of self-damage for every shot that misses a prop (so blind-firing

the room has a cost), with a short window after each shot in which a hit on a

prop cancels the penalty.

  • A disguised prop is solid by default — the seeker can stand on it, jump off

it, wall-jump against it — but it never blocks bullets; shots always resolve

against the prop's real hitbox.

The mod flags itself as not vanilla-compatible, so the game's matchmaking

keeps PropHunt lobbies separate from vanilla ones. This is deliberate: it stops a

player without the mod from joining a public game mid-match, where they'd see

every disguised prop as a plain player model and wreck the take.

Requirements

  • BepInEx pack (listed as a dependency; a mod manager installs it for you).
  • Every player in the lobby needs PropHunt, on the same version. The mod

performs a handshake with each player before it will arm. If someone is missing

the mod or is on a different version, the host's attempt to start the mode is

refused, and the mod logs exactly who is missing or mismatched. This is by

design — the gamemode only works when everyone is running it.

How to use

  • Everyone in the lobby installs PropHunt (same version).
  • The host selects Prop Hunt in the lobby's gamemode dropdown. (A

host-only in-map hotkey, F6 by default, arms/disarms it as a fallback.)

  • Play. Roles, phases and timers are handled automatically.

Default keys (all rebindable in the config):

| Action | Key |

| --- | --- |

| Disguise as the object you're looking at (prop) | F |

| Rotate disguise counter-clockwise (prop) | Q |

| Rotate disguise clockwise (prop) | E |

| Host arm/disarm fallback | F6 |

Config

All settings live in BepInEx/config/landa.straftat.prophunt.cfg (created on first

run). Values are read live, so most edits take effect without a restart.

PropHunt.General

| Key | Default | Description |

| --- | --- | --- |

| Enabled | true | Master toggle. When false the mod never arms and passes through. |

| ToggleModeKey | F6 | Host-only fallback key to arm/disarm the mode in-map. |

| DisguiseKey | F | Prop: disguise as the world object you're looking at (6 m range). |

| SkipIntro | true | Skip the map intro banner/countdown while armed so the

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
PropHunt-1.2.1.zip
File size
84.4 KiB